Posts Tagged emulator
If you are looking for a luxury electric car, there is no better than Tesla Motors vehicles. These are the epitome of elegance and high-tech – what could make them better? How about a dashboard with a device that runs Google Chrome and Android.
Tesla CEO Elon Musk is promising they are working on these features. When asked about building application for that beautiful 17-inch dashboard screen to take advantage of, Elon mentions the company will offer an Android emulator at some point. Developers will then be able to build apps especially designed for a better driving experience.
The emulator will only come after they have worked out other upgrades, though. More specifically, Musk wants to take care of localization and to add the Chrome browser. After that, an Android emulator should be the next step, which makes us pretty excited.
We hope none of you will be playing Angry Birds while driving, but imagine being able to get Waze in that huge display. This definitely makes the Tesla Model S one of my favorite cars, it’s just sad I can’t quite afford it. This bad boy starts at over $60,000 – that’s more than a Corvette! For now, I can just get a tablet and stick it in my dashboard.
News of the LG G2 has quietened down quite a lot since its announcement last month, but many of us are still eagerly awaiting news of its release date and pricing. To satiate your hunger if you are waiting to get your hands on the LG G2, LG has a way for you to try out some of its features for free even before the phone has become available with the LG G2 Emulator.
The LG G2 emulator app will give you a guided tour of 6 of the LG G2′s features including KnockON, Slide Aside, Guest Mode, QuickMemo, Capture plus, and Clip Tray, as well as giving you videos of some of the other features and promotional videos. Better yet, completing each of the above tours will net you a coupon, and collecting all 6 coupons from all the tours will put you in the draw to win a LG G2. Hard to complain with that.
If you’re interested in checking out the LG G2 Emulator, hit the Play Store link below. Who’s excited about the LG G2? Let us know if you try out the app or if you’re going to get the LG G2 in the comments.
Application: LG G2 Emulator
To test your new app on your computer, you will need an emulator. Luckily, the Android SDK comes with a functional mobile device emulator that will run your app without having to install it on an actual smartphone or tablet. The emulator has an image of a generic smartphone that includes functional buttons, all the buttons will interactive to your coding, the only limitation is the phone function is disabled, so the emulator will not place or receive phone calls.
Launching The Android SDK Emulator
1) To launch the emulator, also known as the Android Virtual Machine, you can follow any of the two steps. Either you click the AVD button in you menu strip or click the Window tab and from there click the Android Virtual Device. In both the cases, a same new window would appear.
2) The window looks like this, in this window click the button new to create a Virtual Device.
3) Fill up the details and press ok.
4) A new window will appear showing that you have successfully made a virtual device, now start up this device by clicking the start button on the right hand side.
5) When it’s done loading, a virtual device will appear like this one:
6) The virtual device is an emulated screen of Android Smartphones to test and debug your apps. Depending on the speed of you system, it may take some time to change to an android screen.
I am using core i3 processor, but if you are on a Dual Core or Core 2 duo system then you must have some patience.
Finally you can see this screen as we selected Google Nexus S, operating system API 16.
7) That’s just not it, it’s just a portrait view, but if you wish to change the screen to landscape view, press (Ctrl + F11).
Hope these tutorials were helpful and you guys enjoyed.
Please leave your suggestions or comments.
There are a few options available to those wanting to run Android apps on a Windows machine. The first, and oldest, is the official Android emulator; there's also Bluestacks, which has been around for a while. Today another contender emerges — WindowsAndroid, from Chinese startup SocketeQ. Unlike the emulator, it runs Android natively on your Windows PC, and unlike Bluestacks it brings to life the full Android OS, not just individual apps. Essentially, it's full-blown open-source Android running natively, in a window, on Microsoft's desktop OS.
There’s no shortage of emulators for older gaming consoles on modern mobile platforms. The latest addition to the list is PPSSPP, a PSP emulator that self-admits to being a work in progress. Of course, there are a couple of things you should know up front: for starters, it’s possible this won’t last long on the Play Store, since emulators tend to have a pesky problem with legal and policy gray areas. Secondly, the app is still in early development, so many games will likely not work. You should expect a level of beta-ness on this one. Heck, it’s only listed as version 0.2.
- Party Like It’s 1996: Nintendo 64 Emulator Released In The Android Market
- N64oid Demoed On Sony Ericsson Xperia Play – Awesome Meets Nostalgic
- Android Team Acknowledges Honeycomb Emulator Performance Problems, Hard At Work On Fixes
- You Want This Homemade Android Arcade Cabinet – No, That’s Not A Question
PPSSPP Is A Prototype PSP Emulator Available On The Play Store For Your Gaming And Testing Pleasure was written by the awesome team at Android Police.
Google announced a new open-source tool intended for developers with the release of a translator to convert Java source code to Objective-C source code. The new tool, named J2ObjC, means developers can include Java code in the build process for an iOS application. Ideally, developers will write their non-UI code in Java, functions like data access or application logic, and then share it with the target system’s build. Google indicates the new tool will work with popular build tools Xcode and Make.
As Google explains on their open source blog, J2ObjC is not an emulator but instead converts Java classes to Objective-C classes that can then be used in the iOS Foundation Framework. With full Java 6 language support and most runtime features, this should make it easier for developers working on applications intended for multiple platforms.
Anyone interested in more details on the project or to download the tool’s files and instructions on use can hit the source link.
While we found many features worth noting in our review of Windows Phone 7.5, one that was missing (and near to our hearts as people who review phones) was the ability to easily take screenshots on the devices. Thankfully, that issue appears to be resolved in Windows Phone 8, as WP7App.de has dug deep into the emulator (video evidence after the break) and confirmed the feature exists, enabled by clicking the Start and Camera button at the same time. That should make our lives easier and, for most, let them share snaps of their phone of choice’s tile setup and inevitable autocorrect mistakes.
Filed under: Cellphones
Native screenshot feature for Windows Phone 8 confirmed by emulator originally appeared on Engadget on Sat, 28 Jul 2012 16:15:00 EDT. Please see our terms for use of feeds.
PalmOS users who had become desolated from the main-stream, ‘fruits-and-droids’ loving audience, can now breathe a sigh of relief. The bridge between PalmOS and Android has now been cemented following the launch of PalmOS emulator which would now allow PalmOS users to run their favourite PalmOS based apps on their Android devices.
Well, StyleTap believes its target audience is not the swanky, phone-tapping audience but it apparently targets the vertical industries which are struggling to port legacy applications which were developed to suit PalmOS, and are a misfit in the newflanged world of mobile operating systems.
StyleTap believes that with PalmOS emulator being released for Android, PalmOS apps have arguably become the most portable of all. Some experts however believe that Sinclair Spectrum, for which there are plenty of emulators, has a better reach than PalmOS. The comparison nevertheless is absurd, for Sinclair Spectrum does not support graphical interaction or networking functionalities. PalmOS on the other hand has been the most-popular and widely used OS of its time. (As a matter of fact, we still love that fascinating game of Go). We do not know much about Sinclair Spectrum. Hence, though with all the reach, Sinclair Spectrum succeeds in reaching nowhere.
SytleTap has already released its iOS based emulator but most people aren’t aware about it as it has not been listed on the App Store. Apple apparently doesn’t allow as it believes it can threaten their application distribution model by providing alternative to App distribution. Hence, if you are an avid iOS user and wish to port your PalmOS apps, you can grab the iOS version of this emulator from the Cydia store. (That implicitly implies you need to have a Jail-broken iPhone.)
With Play Store, things are a bit lightened up. Google as we all know does not have any strict norms for hosting emulators on its application distribution market. It may take a few weeks more for the app to finally get listed on the Play Store. Enthusiastic Palm-OS users, who feel they are stuck with a more obsolete version and need the switch over desperately, can download the app from the Cydia Store.
This move was much-talked about, much anticipated and finally that it has arrived, we hope PalmOS users adapt to the wind of change and port themselves to a more sophisticated, avant-garde OS. The emulator would be a blessing in disguise for companies who do not want to reiterate their chunks of code and waste precious amount of effort in bridging the gaps. Understandably, emulator won’t run all of the apps flawlessly and is priced at a ludicrous price-tag of 49.99$- perhaps too much for what it does, but there’s always a trade-off you ought to make when you switch to something better in life. And unanimously, New is always better!
Intel has released the Android 4.0 system image for their x86 series of processors. The latest edition to the Android SDK and emulator can now be pulled using the SDK Manager. For those running a system based on Intel’s processor architecture, a boost in performance is welcome after past iterations of the emulator faltered and compiled slowly. A quick refresh of SDK Manager should see the new version appear under the Android 4.0.3 code branch.
Intel has released the long awaited x86 system image of Ice Cream Sandwich for the Android SDK and emulator. This will allow the Android emulator (long plagued with slow and buggy performance) to run at native speed on computers using the Intel x86 architecture. Grabbing it is easy enough, just refresh the SDK Manager and grab it under the Android 4.0.3 tree. Of course, it seems like everyone else has the same idea so the download times are a bit high and you may want to wait an hour or so. We love seeing the developer tools get updated as much as we love seeing Android phones get updated. Better tools mean better apps, and everyone loves better apps. Don't forget us here at AC when you design the next great one!
via: +Xavier Ducrohet
One of the biggest gripes we hear from Android developers is the poor performance of the emulator. The emulator is basically how devs test their apps while developing on a PC, and until now the emulation was all done in software. Today, Google announced in their developer’s blog that the emulator has gotten a significant performance boost and other improvements, including:
- GPU support
Android 4.0 uses the GPU to improve overall performance, and the emulator now does the same thing by funneling OpenGL calls directly to the host PC’s own GPU.
- More Hardware Feature Emulation
It’s now possible to use a tethered Android device to supply inputs for sensors and multi-touch input. Bluetooth and NFC coming later.
- Improved CPU Performance
A recent release of the developer tools included x86 system images and host drivers, providing access to the host CPU natively, and offering significantly improved CPU performance.
These are all huge improvements that will help developers make apps more reliably and in a more timely manner. Happier devs mean more and better apps. Kudos to Google for continuing to think about the developers by improving the developer tools.
View a speed comparison video after the break.
It wasn’t that long ago that Google introduced Ice Cream Sandwich support for the emulator in the official Android SDK, but with the update to Android 4.0.4, they’ve taken it one step further. After a series of tweaks and enhancements in the way that the emulator runs ARM-based software on x86 or x64 PC hardware, the Android development team says that the new version should utilize the computer’s CPU with double the efficiency. The end result? A faster emulator – something that anyone who’s actually tried it out will appreciate.
The more strenuous requirements of Android Honeycomb and Ice Cream Sandwich haven’t been kind to the SDK emulator – even with moderately powerful desktop computers, it tends to chug along and hang on simple tasks. With the added efficiency in the new version, powerful computers will run the emulator faster and – it is to be hoped – less powerful computer that couldn’t run it before will get the privilege. For those with some serious hardware muscle, the 4.0.4 version can also simulate ARM-based GPUs. Observe:
In addition to better efficiency, the emulator is getting some added capability via tethered devices. You could already tether an Android device in ADB mode and use the camera with an emulated app, but now you can use a multi-touch display panel and various additional sensors. Unfortunately, there’s still no way to download the emulator separately - you’ll have to download the SDK package, then select which modules you want (including the emulator) and wait on Google’s overburdened download servers to deliver it to you.
Firing up the Android emulator historically has been a lot like going to the DMV, or maybe the pediatrician's office. You can do it, and you'll have something to show for it at the end of the day, but you'd better take the day off work. Point is, that sucker was slow. Notice we're writing in the past tense here, though. Google's just unwrapped an update to the emulator that does a couple things. First and foremost is that GPU support has been added, which gives a much better experience as far as graphic and rendering are concerned. It's night and day. Second is that there's better hardware emulation, and you can now use a tethered device to provide input. Very cool. And finally there's better CPU performance, and operations are performed twice as fast.
What's that mean to most of us? Not a whole hell of a lot. But it will mean happier developers. And that's certainly good for everyone.
Source: Android Developers Blog
I hope you’ve heard something about Bluestacks and what it is good for. If not – Bluestacks is a PC software that gives you a possibility to share your Android applications with your PC and then launch them without any problems. Ye, to some extend it is some kind of PC Android emulator but a bit better and smarter, I would say. While it is in beta only, the performance is really great and despite a couple of bugs that, by no means, should be expected in every beta, I can say that I am satisfied with the performance. But a possibility to launch Android apps on your PC is not the only thing you are going to get for free beta: as a rule, PC games are pretty expensive and, for example, Angry Birds will cost you about $8 while on the Google Play it is free (or $0.99 cents for add-free version). Are you interested? Head on the official Bluestacks site to get this software for free. Also, do not forget to check out the video.
Dev’s are about to get an early Christmas gift as Google has announced a new revision to its SDK with a number of anticipated bug fixes as well as some new and improved features. You can expect to see some improvements in areas such as “Lint” and the emulator itself.
Lint is a static checker which analyzes Android projects for a variety of issues around correctness, security, performance, usability and accessibility, checking your XML resources, bitmaps, ProGuard configuration files, source files and even compiled bytecode. It can be run from within Eclipse or from the command line.
The list is extensive and a highly welcomed addition and revision to the current SDK. We hope to see great things from devs when new and improved tools are handed down to them. Check out the full list of features, revisions and improvements below, courtesy of Android SDK Tech, Xavier Ducrohet. Feel free to leave your thoughts in the comments section below.
Today we are releasing an update to the SDK Tools and the Eclipse plugin. Revision 17 brings a lot of new features and bug fixes in various areas such as Lint, the build system as well as the emulator.
New for r17:
- Added check for Android API calls that require a version of Android higher than the minimum supported version. You can use the new @TargetApiannotation to specify local overrides for conditionally loaded code. For more information, read here.
- Added over 40 new Lint rules for a total of over 80, including checks for performance, XML layouts, manifest and file handling. For a full list read here.
- Added ability to suppress Lint warnings in Java code with the new @SuppressLint annotation, and in XML files with the new tools: namespace prefix and ignore attribute. For more information, read here.
- Improved HTML and XML reporting and Eclipse integration. For more information, read here.
We’ve also made improvements to the build systems for Eclipse and Ant:
- Added strict dependency support for 3rd party Jar files. You can read more information here.
- Added support for custom views with custom attributes in libraries. Layouts using custom attributes must use the namespace URIhttp://schemas.android.com/apk/res-auto instead of the URI that includes the app package name. This URI is replaced with the app specific one at build time.
- Added a feature that allows you to run some code only in debug mode. Builds now generate a class called BuildConfig containing a DEBUG constant that is automatically set according to your build type. You can check the (BuildConfig.DEBUG) constant in your code to run debug-only functions such as outputting debug logs.
The emulator is seeing some big improvements as well:
- Thanks to contributions to AOSP from Intel, the emulator now supports running x86 system images in virtualization mode on Windows and Mac OS X. This allows the emulator running at near native speed. The drivers are available through the SDK Manager. Read more here.
- After adding webcam support and sensor emulation, we are adding experimental support for Multi-Touch input through a tethered Android device. (Read more here)
Finally, we are also releasing an updated Support Library with the following improvements:
- ShareCompat provides easy helper classes for both sending and receiving content for social sharing apps.
- NavUtils and TaskStackBuilder provide cross-version support for implementing the Android Design guidelines for navigating within your app including the action bar’s “Up” button.
- NotificationCompat.Builder provides a compatibility implementation of Android 3.0′s Notification.Builder helper class for creating standardized system notifications.
- A new Library Project adds support for GridLayout back to API level 7 and higher.
source: Android Developers
The Android SDK was updated to revision 17 earlier today, bringing with it the usual sort of bug fixes (for Lint) and adding performance improvements specifically, to the emulator for x86 devices. Thanks to Intel’s contributions to AOSP, the emulator now runs at almost native speed and is no longer sluggish. Unfortunately, the new x86 improvements are only working for Android 2.3 at the moment, but this is still a step in the right direction. Also added was support for multitouch on tethered devices, which should help in creating apps for all you developers out there. Have fun.
For Developers: ADT 17, SDK Tools r17, And Support Package r7 Released With New Features And Fixes For Lint, Build System, And Emulator
About a month ago, Google released the first preview versions of the latest ADT Eclipse plugin and SDK Tools which brought improvements and fixes to Proguard, Lint, and a few other cool things, like Network Usage. Today, the final versions, 17.0.0 (for ADT) and r17 (for SDK Tools), along with Support Package r7 are available for download from the SDK Manager or as part of the Android SDK.
The final release notes are as follows.
- General improvements:
New build features
- Added feature to automatically setup JAR dependencies. Any
.jarfiles in the
Official Android Police t-shirts are now on sale, with over 25 designs to call yours.
- For Developers: ADT 17 And SDK Tools r17 Previews Available For Download, Now With Network Usage, Fixed Proguard, Enhanced Lint, And More
- For Developers: Android SDK Tools r15 And ADT 15 Bug Fixers Now Available
- Developer Goodies: Eclipse ADT 16/Tools r16 Will Introduce Android Lint To Help You Automatically Catch Those Pesky Errors Early
- Android Developers, Listen Up: ADT 14 And SDK Tools r14 Previews With Much Needed Improvements Are Now Available For Download
- For Developers: Live On The Edge – Upgrade To The Latest Eclipse ADT (Currently v9.0.0) Before It Is Released [How-To]
Fresh to the Android Market is the newly released NeoDroid bringing Neo Geo emulation to your smartphone. The emulator is actually based off another emulator called GnGeo and will play all those games that were WAY too expensive to buy as a kid. Emulators tend to fall into this gray area so to avoid any legal or moral issues you should always make sure you own the original before digging around the net for ROMs. With that out of the way, playing a ROM follows the standard emulation process:
- Put bios archive (neogeo.zip) in your roms directory (“/mnt/sdcard/neodroid/roms”)
- Put roms in your roms directory (“/mnt/sdcard/neodroid/roms”)
- Compatible with mame roms format
You’re going to need at least a 1GHz device or above to get the full Neo Geo effect. Oh and don’t forget, NeoDroid is still very much a work in progress so make sure to email the developer with any concerns or feedback you may have. You can download NeoDroid right now from the Android Market for $2.60 — and that’s like 99% off an original Neo Geo game!
In barely enough time to get out of the app store and into the hearts of retro gamers everywhere, the iMAME emulator on iOS has already been erased from iTunes — just days since its release. Alas, that lack of any official endorsement may have reared its ugly head. Well, it was good while it lasted. Guess we’ll carry on saving up for that Vita purchase…
We would never leave Android, but it doesn’t hurt to test out how thinks might have been if we were to choose another operating system. I must admit, Microsoft has done some pretty snazzy stuff by creating a Windows Phone 7 emulator – all within your phones browser. By visiting http://aka.ms/wpdemo, you will be prompted to [...]
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If you’re still holding on to your ancient Windows XP machine and you’ve got a hankering to try out the impressive BlueStacks app emulator, today is your lucky day. The software is expanding support to older Windows versions, XP and Vista, and it already supported Windows 7. Other than the expanded platform support there isn’t much new, since the premium version and the OS X version are still in development.You can download the software from their website.
BlueStacks got a lot of attention when they debuted their Android emulator, which allows quick and easy access to free Android apps. Users can also move apps from their Android phone to BlueStacks on their computer using a software portal. The performance isn’t great at the moment – you’ll need a powerful computer to run games smoothly – but the ability to run Android apps relatively painless ly on desktop hardware is alluring. It’ll only become more so as Windows moves into the tablet realm with Windows 8.The software is already showing up on at least one ViewSonic tablet.
AMD agrees. The processor company invested 5.6 million dollars into the company to spur its development, and help create a viable base of touch-enabled apps for x86 netbooks and tablets. With all this interest comes some very exciting times for BlueStacks – we’ll probably be seeing them at the Consumer Electronics Show in January. We’ll be on the lookout for more feature and platform updates.
You could probably replicate what Ice Cream Sandwich would look like on a tablet through the emulator, but we wanted to show you these new screenshots that showed up in the market listing for the new Google Music app anyway. We know that Android 4.0 was built to run on both tablets and phones, and this [...]
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The 1-click root tool for the current crop of Motorola devices that many of you have used, seems to work just fine on the DROID RAZR too. How can we tell from the picture above? From that sneaky little # symbol after our source typed in “su” in terminal emulator. Check it off the pre-launch [...]
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If you are anything like me then you probably spent many hours sitting around playing all the Tony Hawk games and Dave Mirra BMX. It gives you a chance to do things that are not only impossible in real life, but in many cases impossible for you to even attempt. Even though they were ridiculously fun you know as much as I do that half the times you ‘stuck’ a landing you should have actually been face first in the ground.
Sadly though I haven’t seen many games like those classics floating around the Android sphere. At least not without an emulator. I sincerely hope they with all the new tech and high-end graphic they can produce will bring something similar to the market in the future. Until We see some official Tony Hawk, you can get some motorcycle action up and running.
Deemedya m.s. ltd. has recently released Trial Xtreme 2 HD to the Android market as well as the AppStore if you are into that sort of thing. The latest installment has some much improved graphics and physics compared to the previous release. There are now 32 new levels across 5 challenging environments. Rather than having some cumbersome on-screen controls you take charge of your rider via tilt controls that have also been improved. The bike and rider physics have been built on the NVIDIA® PhysX® engine, which triggers your device to produce various vibrating effects to help you feel the bumps, jumps and crashes.
Application: Trial Xtreme 2
Developer: Deemedya m.s. ltd.
Do mobile sites matter? Google thinks they do. In fact, the company has introduced GoMo, a “Google Initiative” aimed at bringing you over to its side. The site contains information driving this point home, resources to help you go mobile and an emulator to let you know how your site looks on mobile devices, so you can either GoMo or go home.
Google GoMo thinks your site isn’t mobile enough, wants you to change originally appeared on Engadget on Tue, 01 Nov 2011 11:22:00 EDT. Please see our terms for use of feeds.
CyanogenMod Team: There Will Be No Official SDK Port Of Ice Cream Sandwich By The CM Team – CM9 Will Arrive When The ICS Source Does
At the end of today’s Ice Cream Sandwich unveiling, we found out that the ICS SDK (API 14) was available immediately, but a much more important bit – the source code – was not mentioned at all. It didn’t really come as a surprise – historically the source was released about a month after the SDK (with the exception of Honeycomb), but I’d like to clarify something right away for those confused between the SDK and the source code.
The SDK (software development kit), which includes the Android emulator, does not contain any source code whatsoever, which means…
Official Android Police t-shirts are now on sale, with over 25 designs to call yours.
- Steve Kondik, Aka Cyanogen, Joins Samsung Mobile (And Their Babies Will Be Picture Perfect)
- Android Team Acknowledges Honeycomb Emulator Performance Problems, Hard At Work On Fixes
- Andy Rubin: Next Version Of Android To Be Called "Ice Cream Sandwich"
- Team Touchdroid Disbands Amid Rumors Of Theft/Plagiarism, Open Sources Their Code
- CyanogenMod May Soon Allow Users To Revoke Specific Application Permissions, Cue Mass Force Closing As A Result
CyanogenMod Team: There Will Be No Official SDK Port Of Ice Cream Sandwich By The CM Team – CM9 Will Arrive When The ICS Source Does was written by the awesome team at Android Police.
And back to Best Buy with a bit different offer. Not that long time ago Best Buy was selling a TouchPad tablet, a webOS based device, for $99 only. The purchase rush was so incredible that after a few hours already it was really hard to find at least one TouchPad tablet somewhere, somehow. But, as a rule people were getting it for a few reasons. The first one, of course, is its price. I think you will agree with me that giving $99 for a real HP tablet is nothing. The other reason, of course, is hacking. Developers have known already that this tablet has some Android potential and according to this video – it really has. You will see here that skillful people manage to play with a TouchPad making it work with the Android interface and so on. While we were said that this is only an emulator that launches Android goodies making the system go a bit slow and lugish, it is still a very great achievement. So, enjoy your video and stay tuned for updates.
While the loyal users of Google’s much-neglected Google TV platform wait
patiently for Honeycomb, developers can finally begin work on apps in earnest. The finished version of the Google TV add-on for the Android SDK is available now, so that Android app makers can port their applications to Google TV. You can download the plug-in here.
Google TV is technically based on Android, but until now it still required its own specialized development tools. Once the Honeycomb update rolls out, general Android apps will run on Google TV with minimal modification to their code. Some apps will work right away, while others will require a little tweaking – that’s where the add-on for the Android SDK comes in. Apps will be able to use API calls for various TV-related activities, like displaying the channel guide. At this time a full-on emulator for Google TV (like the Android emulator that’s included in the full SDK) only works on Linux, but Windows and OS X support is coming in the future.
Users will be able to browse the Android Market for new apps once the Honeycomb update is pushed out, though it won’t be the same one we’re used to seeing. Google says that touchscreens will not be supported, so apps that require touchscreen interaction (i.e. 99.8% of them) won’t be displayed to Google TV users. Instead they’ll be shown only the apps that are verified to work with Google TV, either through developer tagging or Google’s direct featured apps list.
There’s still no word on when Honeycomb and the Android Market will make its way to end users.
BlueStacks weren’t lying when they said you’d be able to run a fully virtual implementation of Android on your Windows machine in order to use Android apps on them. They’ve released their client for Windows PCs as a user-friendly way to use your apps without having to use your phone.
It comes preinstalled with several apps and gives you the ability to add up to 26 more. Lance Whitney from CNET said the client and apps ran very smoothly on his PC, though using apps designed for smartphones and tablets on a traditional PC was a bit odd. I am unable to try it for myself as I am a Mac user.
A premium version of this is said to be on its way that will let you install unlimited apps as well as giving you the ability to play games. While this doesn’t seem like much more than an emulator at first glance, reports of its polish and speed make it so much more. Grab the Alpha build here and let us know what you think about it!