Posts Tagged mobile games
BlueStacks brings Apple iPhone, iPad games to your TV
BlueStacks is going to venture into Apples territory and bring iOS games to the big screen, they are using a technology called Looking Glass which enables them to run iOS games on televisions. This happens through virtualization, taking iOS games and modifying them so they can run on the Android based console, this may send the fan boys into cardiac arrest.
The technology doesn’t require BlueStacks to form a partnership with Apple, they can go straight to the developers and ask them to make some minor modifications so their apps will be able to run on the Gamepop console. The service requires a $7 per month subscription; this allows the users to access 500 top mobile games and apparently $200 worth of paid games included for free with the console.
The Gamepop console is going on sale this fall and this service could really cause problems for the games console market, this console is more for the causal gamer the hardware isn’t groundbreaking but it’s usable. BlueStacks are offering a subscription to their service and the $130 console with a single controller coming this winter for those of you who want to get you hands on the hardware. The service is looking to expand and not just be shackled to the console, they hope to be available on many other devices very shortly.
Source: VentureBeat
Why isn’t mobile gaming better? – Talk Mobile
The quantity and quality of mobile games have exploded over the past few years. Game developers have been blessed with rapidly improving hardware and an ever-growing customer base that’s becoming more comfortable with the idea of spending money for mobile entertainment. Mobile development studios like Rovio and Glu along with independent, one-man developers like Loren Brichter of Letterpress and Andreas Illiger of Tiny Wings are playing on the same field for the same dollars as long-time game studios like Electronic Arts and Rockstar.
But while the customers and dollars might be directed towards any one of those warriors, the battlefield itself is segmented. Is it better for a developer to target the expansive iOS or Android ecosystems and risk all of their work being lost in the fog of app storefront warfare, or should they go for less-populated venues like BlackBerry and Windows Phone, where they can be the big fish in the small digital pond? Do they try and support those features unique to specific platforms, like BBM or Game Center, or do they hit only the most common features across all platforms? And how do those answers change if they’re small indie developers, or powerhouse studios?
Diversity of Game Platforms

There are many game platforms for android operation system today, where people download games, interact with friends, entertain in the community, and compete with others. All is dazzling. But many people feel that it is really a headache to choose a platform to play a certain game, because one game may appear on different platforms with different versions.
I will skip the details of game platform’s various problems. Please allow me to introduce several game community platforms to you by comparing them in both advantages and disadvantages. Let’s start with Heyzap!
I feel that Heyzap is quite good when I met it at the first time. It lays stress on social interaction and highlights the concept of community. Players can communicate with their friends when playing the games. They will express their own views and opinions on a certain game, and then the opinions will arouse echoes among players. Players are able to entertain and express their views at the same time in the community, which players could hardly feel in other games.

Except for the social aspect, Heyzap did quite well in details, such as the showing of personal information, friend recommendation and interaction, and the system of itself. In addition, it also has the collecting function of mobile games. It can draw the games in players’ mobiles into the tags of Heyzap.

Of course, Heyzap does have disadvantages. It emphasized too much on community and ignored the playability. So players may feel difficult to find a good game or a certain types of games in it. The other disadvantage of Heyzap is that the interaction among players is relatively simple.

Speaking of interaction among players, I have to introduce another game platform — HiJoy. HiJoy is a game platform for android devices, which focuses on player-versus-player battle system. There are many classic multiplayer games on this platform. HiJoy emphasizes on the interaction and competition among players. People can enjoy themselves in the PK with other players.
HiJoy did very well in handling the VS system and optimizing the details. Players will feel smooth to choose games and compete with friends. If you like casual games or cards casino games, you mustn’t miss it!

There are many kinds of games in HiJoy, such as multiplayer games, cards games, latest games and recommended games. When choosing games, players will feel easy to select the right one, because the arrangement of the games on this platform fits players’ habits and choosing ways. HiJoy has optimized the competing process of players’ competition. Players can choose one friend or several friends to play the same game together. The speed of matching players is so fast, so that players could begin to play games as quickly as possible.

Players can get many advanced power-ups for free in HiJoy. And also players can get scores by finishing certain quests, and then they can use scores to exchange kinds of items.

HiJoy is really a good game platform. It is worth a download and your time.
Havok announces Project Anarchy, a new development engine for mobile gaming
Havok’s involved itself with mobile gaming for a few years and it’s now taken to this year’s GDC to announce Project Anarchy. This new cross-platform mobile dev engine will include access to its own physics, animation and AI tools — the same as those apparently used in notable series like Skyrim, Assassin’s Creed and, er, Skylanders. It will also integrate Havok’s Vision engine, adding in “game samples” and tutorials to ease mobile devs into crafting plenty of beautiful mobile games that hopefully involve less bird physics and approach something resembling our (admittedly zealous) mock-up above. We’re itching to see those beastly smartphone processors pushed to their limits.
Filed under: Cellphones, Gaming, Software, Mobile
Source: Project Anarchy
Havok announces Project Anarchy, a new development engine for mobile gaming
Havok’s involved itself with mobile gaming for a few years and it’s now taken to this year’s GDC to announce Project Anarchy. This new cross-platform mobile dev engine will include access to its own physics, animation and AI tools — the same as those apparently used in notable series like Skyrim, Assassin’s Creed and, er, Skylanders. It will also integrate Havok’s Vision engine, adding in “game samples” and tutorials to ease mobile devs into crafting plenty of beautiful mobile games that hopefully involve less bird physics and approach something resembling our (admittedly zealous) mock-up above. We’re itching to see those beastly smartphone processors pushed to their limits.
Filed under: Cellphones, Gaming, Software, Mobile
Source: Project Anarchy
Havok announces Project Anarchy, a new development engine for mobile gaming
Havok’s involved itself with mobile gaming for a few years and it’s now taken to this year’s GDC to announce Project Anarchy. This new cross-platform mobile dev engine will include access to its own physics, animation and AI tools — the same as those apparently used in notable series like Skyrim, Assassin’s Creed and, er, Skylanders. It will also integrate Havok’s Vision engine, adding in “game samples” and tutorials to ease mobile devs into crafting plenty of beautiful mobile games that hopefully involve less bird physics and approach something resembling our (admittedly zealous) mock-up above. We’re itching to see those beastly smartphone processors pushed to their limits.
Filed under: Cellphones, Gaming, Software, Mobile
Source: Project Anarchy
Awesome Zombie Apocalypse Games for Android
Zombie apocalypse games are becoming very popular and trendy these days because of their immense thrill and adventure. As mobile games are the most demanding and attractive features of handheld devices these days, these types of games are readily available in almost all the mobile platforms. Zombie apocalypse games for Android are really popular among Smartphone users because of the smooth and enjoyable game plays.
So, we will take a look at two of the best zombie apocalypse games available in the Android platform:
1. Dead Trigger
Dead trigger is undoubtedly one of the best zombie apocalypse games available at the Google Play store. Developed by Madfinger, Dead Trigger provides you the best game play ever in the mobile environment. Multifarious maps, stunning graphics, appealing features, variety of maps and scenarios compel you to play this game again and again.
Zombie apocalypse survival is the theme of this top notch first person shooter where you have to stock weapons, survive the tough zombie attacks within the specified timelines and protect other people. Stunning maps like Deadly Corridors and Stadium of Dead are the paramount features of this zombie apocalypse game for Android.
If you are really looking for the best, addictive and fast zombie survival game for Android, Dead Trigger might be the best option for you which guarantees ever increasing magnetism and pleasure while playing.
2. Plight of the Zombie
Plight of the Zombie is another bewitching and enjoyable zombie apocalypse game based on a very distinctive idea. We think of a zombie apocalypse game and the idea of killing, gore and violence surfaces in our minds at once. But Plight of the Zombie focuses to satisfy the hunger of the undead for good rather than killing them.
In this game, you will direct zombies to their dinner in the form of meat or blood of animals strategically placed somewhere in the map so that the humans can get rid of them. This is a type of strategy game where you will face many hurdles while compelling the zombie to converge his attention on his dinner instead of humans. You can also use guns and other weapons if zombies try to attack the humans but this will deplete your score.
This one has attractive graphics and game play. The only thing that might disappoint many players is its loading time and lack of result-oriented game play (as most of the mobile games are supposed to be fast). But generally speaking, Plight of the Zombie will let you pass your time with immense pleasure and enjoyment.
Sources: CNET and Android Rundown
[MWC 2013] Nvidia Shows Off 5 New Tegra 4 Optimized Games
When Nvidia and ZTE announced the entry of Tegra 4 based smartphones last week a lot of people were interested on how it would enhance the way games are played. Today at the MWC, Nvidia showed not just one but five game titles that will show what the next generation of mobile games will look like.
The five upcoming titles are Burn Zombie Burn, Carie: Blood Mansion, CODEX: The Warrior, Dead on Arrival 2 and RU Golf. Based on the presentation we could see that the overall appearance is nearing present day console quality. Each of the game titles takes advantages of the features of the new features present in the Tegra 4.
Burn Zombie Burn
This title finally arrives in the mobile platform where you get to blast out at an endless horde of zombies. Aiding you in this task is an array of weapons which you can blast at zombies. This is a fast paced action game so better be quick on your fingers. This title brings full PS3 graphics quality on Tegra 4 devices.
Carie: Blood Mansion
The Tegra 4 version of this title gets an additional map for you to explore as well as an improved high definition graphics. You get to guide Carie in bloody battles in this game.
CODEX: The Warrior
This 3D action RPG is all about fighting and action. Some of the key benefits that this title has on the Tegra 4 platform is that it has higher resolution, real time dynamic shadows & lighting including HDR, additional physics and finally more enemies.
Dead On Arrival 2
This game is all about surviving the zombie apocalypse. The Tegra 4 version of the game brings this title to mobile devices for the very first time. Some of the features include higher resolution models, use of PhysX for map destruction and explosion, and Mega Gore particle effects.
Ru Golf
This title which appeared on Tegra 3 devices last year will also be making an appearance soon on Tegra 4 devices. You can on an online multiplayer battle with other people and experience excellent graphics such as dynamic specular lighting, soft shadows, and bloom and lens flare effects.
via androidcentral
MOGA Mobile Gaming Controller Gaining Support From Top Game Developers
Sometimes a good idea comes around but there’s not much consumer buy-in, possibly bad marketing, or there is poor developer support. I think most of us can admit that the way mobile games have come along in the past 12 months or so that a proper controller is needed to get the most out of games now. The only problem is the whole idea is moot unless the developers jump on board. Well it looks as if that momentum is gaining a bit – at least regarding the MOGA Mobile Gaming Controller from PowerA.
Two recent AAA games that released with MOGA controller support were Modern Combat 4: Zero Hour and Grand Theft Auto: Vice City. Gaining support from the best developers is usually critical in pushing ideas forward, while almost making other games’ compatibility ‘mandatory’ just so another game doesn’t have an automatic advantage over it.
This is good news for us as consumers and gamers. The full list of games that have already launched, updated, or will soon be updated with MOGA support are:
- Modern Combat 4: Zero Hour
- BATTLE BEARS ROYALE
- Grand Theft Auto: Vice City
- Dead Trigger
- Wild Blood
- NFL Pro 2013
- Jet Set Radio
- Tiki Kart 3D
- Expendable Rearmed
- The Bard’s Tale
Here’s to hoping that this list continues to grow.
source: Canadian Online Gamers
MOGA Mobile Gaming Controller Gaining Support From Top Game Developers
Sometimes a good idea comes around but there’s not much consumer buy-in, possibly bad marketing, or there is poor developer support. I think most of us can admit that the way mobile games have come along in the past 12 months or so that a proper controller is needed to get the most out of games now. The only problem is the whole idea is moot unless the developers jump on board. Well it looks as if that momentum is gaining a bit – at least regarding the MOGA Mobile Gaming Controller from PowerA.
Two recent AAA games that released with MOGA controller support were Modern Combat 4: Zero Hour and Grand Theft Auto: Vice City. Gaining support from the best developers is usually critical in pushing ideas forward, while almost making other games’ compatibility ‘mandatory’ just so another game doesn’t have an automatic advantage over it.
This is good news for us as consumers and gamers. The full list of games that have already launched, updated, or will soon be updated with MOGA support are:
- Modern Combat 4: Zero Hour
- BATTLE BEARS ROYALE
- Grand Theft Auto: Vice City
- Dead Trigger
- Wild Blood
- NFL Pro 2013
- Jet Set Radio
- Tiki Kart 3D
- Expendable Rearmed
- The Bard’s Tale
Here’s to hoping that this list continues to grow.
source: Canadian Online Gamers
MOGA Mobile Gaming Controller Gaining Support From Top Game Developers
Sometimes a good idea comes around but there’s not much consumer buy-in, possibly bad marketing, or there is poor developer support. I think most of us can admit that the way mobile games have come along in the past 12 months or so that a proper controller is needed to get the most out of games now. The only problem is the whole idea is moot unless the developers jump on board. Well it looks as if that momentum is gaining a bit – at least regarding the MOGA Mobile Gaming Controller from PowerA.
Two recent AAA games that released with MOGA controller support were Modern Combat 4: Zero Hour and Grand Theft Auto: Vice City. Gaining support from the best developers is usually critical in pushing ideas forward, while almost making other games’ compatibility ‘mandatory’ just so another game doesn’t have an automatic advantage over it.
This is good news for us as consumers and gamers. The full list of games that have already launched, updated, or will soon be updated with MOGA support are:
- Modern Combat 4: Zero Hour
- BATTLE BEARS ROYALE
- Grand Theft Auto: Vice City
- Dead Trigger
- Wild Blood
- NFL Pro 2013
- Jet Set Radio
- Tiki Kart 3D
- Expendable Rearmed
- The Bard’s Tale
Here’s to hoping that this list continues to grow.
source: Canadian Online Gamers
Week of Holiday Tegra: Win One of Two Acer A110 Tablets and $25 AMEX Gift Cards From NVIDIA [Day 4]
It’s Day 4! This week, we have teamed up with NVIDIA to bring our readers the “Week of Holiday Tegra” event. They have been extremely generous with the holiday gifts, so make sure to check out the Tegra Zone, where you can find the best mobile games available for Android. Yesterday, we gave away a Transformer Pad Infinity [...]
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Week of Holiday Tegra: Win a Transformer Pad Infinity With Dock and Controller From NVIDIA [Day 3]
It’s Day 3! This week, we are teaming up with NVIDIA to bring our readers the “Week of Holiday Tegra” event. They have been extremely generous with the prizes, so make sure to check out the Tegra Zone, where you can find the best mobile games available for Android. Yesterday, we gave away a pretty awesome [...]
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Serving Up Pies: Pizza Boy Review
Much of the platforming genre is based on nostalgia: nostalgia for games like Super Mario World, Donkey Kong Country or Sonic the Hedgehog. These titles dominated consoles and earned themselves legions of fans along the way. An entire sub-set of mobile games is based around recreating that magic, especially when it comes to gameplay.
Pizza Boy is one of those titles. Its premise is simple, like most games of its type tend to be: you’re a pizza delivery boy looking to get a particular pie back from a bird who has stolen it. In order to retrieve it, you’ll be traversing a number of levels by running, jumping and throwing bottles as projectiles.
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Serving Up Pies: Pizza Boy Review was written by the awesome team at Android Police.
Guitar Hero co-creator plans to turn mobile devices into consoles
Guitar hero co-creator Charles Huang is coming up with a whole new idea that would further exploit the booming industry of mobile gaming.
Huang, the CEO and co-founder of Green Throttle Games, is working out a wireless controller that turns mobile devices into a virtual game console enabling users to play their favorite iOS or Android games right on their televisions.
In an interview with Venture Beat, Huang stated he wants to provide people a simple yet entertaining alternative to traditional gaming platforms, which has struggled commercially since the emergence of mobile games.
“Mobile gaming is exploding, and new smart devices are becoming powerful alternatives to traditional consoles,” said Huang. “We just need a simple and fun way for people to play games both on the go and on the couch. Our mission is to create great game experiences that bring people together — a big-screen experience where you can just start playing games on a television, as simple as that.”
However, even before their launching of their product, Green Throttle Games has already seen competition from companies like Ouya and Power A, which offers distinctively similar products.
Major players in the video gaming industry like Sony (PlayStation), Microsoft (XBOX), Nintendo, Electronic Arts, and Activision Blizzard haven’t made any move to capitalize on the robust mobile gaming business, but analyst said these companies are just waiting for the right time to make their much-awaited transition.
Huang said his company won’t back down from competition as they soon offer software development kits for developers and plans to hook up with game companies to develop games with multi-player feature.
“We want to change the phone into a full console experience so you can enjoy first-person shooter games and racing games,” he said. “You don’t need the game console for that. We are reimagining games for the living room.”
Gameloft releases behind-the-scenes video of Modern Combat 4
One of the most popular mobile games for Android is almost certainly Modern Combat. Gameloft released a teaser video late last month showing off their latest and greatest, Modern Combat 4: Zero Hour, and today they’ve dropped another quick video giving us an awesome behind-the-scenes look at this upcoming shooter for Android.

So far we have to admit, this game looks mightily impressive. We already knew it was going to be pretty epic but today’s first of many videos shows us even more of what to expect. Gameloft is calling this the developer diaries where we’ll get to see detailed gameplay video and more over the coming weeks before release. Take a peek below.
During the video above we see some incredible graphics and gameplay situations for a mobile device. Getting a behind-the-scenes look at some of the content and game creations, and what went into the thought process and developers minds while making this next-gen game. With stunning graphics, an increased polygon count for detailed textures and more we’re certainly seeing one of the best mobile games to date here.
Gameloft even details and mentions the Havok Engine is being used, which is similar to NVIDIA’s PhysX engine for a more realistic experience. This enables the game surroundings to change each time you play based on destruction, grenades, and other level altering situations. Some of those green trees sure reminds me of Crysis — just a thought. Who’s excited for this next-gen game from the folks at Gameloft? Modern Combat 4: Zero Hour should be arriving soon for Android so stay tuned.
Why won’t Square Enix’ Chaos Rings play on rooted devices?

It is hard to dislike Square Enix, as the popular game developer has brought some of the best RPG titles in the history of video games. This week felt like heaven for Chaos Rings fans that have been waiting for years for a port to come to Android, as it has been iOS exclusive until now. The game finally hit the Google Play Store, but there is a major discrepancy with the highly anticipated port – it won’t play on rooted devices.
We know Square Enix is very protective and proud of its games, and their pricing system is proof of that. Square Enix has such a strong foot hold that it charges $12.99 for a mobile game and still manage to sell massive amounts of downloads. The company has only ported a few of its games to Android. Much of the reason is probably related to the open ecosystem, which allows users to easily pirate games and apps.
There is no doubt Chaos Rings brought a whole other mentality to mobile gaming. It’s graphics and gameplay match that of many console games, and there is no doubt Square Enix has the experience to put together a great storyline. Developers need to stop being so scared of rooting in order to move forward in this platform, though. At least now it seems the company is changing its position:
We are aware of the issue affecting Android users who attempt to download Chaos Rings with rooted devices. We are currently working towards applying an update that will grant those players access to the game and we expect this update to go live sometime next week. We thank the Android community for its patience and continued support as we continue to bring great mobile games to the Android platform.
And we say changing their position because developers from XDA are claiming this was done intentionally, and not as a mistake; which is what they seem to claim in their statement. The game was designed to force close after finding a root file on any device.
Android is made open for many reasons, and very rarely is rooting used to steal apps or content (which is mostly the case with jailbreaking iOS devices). Fellow root users simply want to take advantage of their devices; improve performance and experience. It makes nearly no difference when it comes to pirating.
Furthermore, even if a device is rooted, there are ways to bypass this type of security. Users have been able to freely play Chaos Rings by renaming the root file. And it’s their prerogative after paying a whopping $13 for the game. We know your games are quality and making a great game costs a lot of money, Square Enix. But limiting root users won’t help stop piracy, it will only bring a horde of angry customers. All those root users would gladly pay that over-priced sum of cash for a good game so fix things soon or you will only loose money and popularity as those 1-star reviews keep piling up.
[Via: Ars Technica]
Zynga’s plan to move to mobile gaming not looking good
Zynga was once seen as the next rising star in the burgeoning social internet market until it decided to go public, starting a gradual decline in its stock price for several months now. Last Friday, analysts educed their expectations for the company further by lowering the price of Zynga’s stocks to $2.21–about 75% decline off the initial $10 debut last December. Now, Wall Street and analysts are watching what Chief Executive Mark Pincus will do next to save his fast sinking ship.
Pincus, 46, controls a majority of the voting stake and is a co-founder of Zynga as well. Analysts looking at the situation are suggesting that the first step he needs is to reduce his 3,000 workforce globally and ensure a comeback hit game to regain the still-growing number of players switching to mobile devices. Zynga is currently not in a good position to compete in mobile gaming.
Zynga has released a couple of games this year like ChefVille and The Ville and is reportedly working on a few more. In an apparent probable switch in focus, Pincus announced to employees that Zynga will be investing in mobile games industry. He also hinted a possible lay-off plan when he said Zynga will be making “targeted cost reductions”. Zynga is slowly leaving its once dominated “casual” gaming sphere with games like Farmville, the company’s main source of earning during last few years.
CEO of Digital World Research P.J. McNealy said: “They have banked on the casual gaming segment, and to readjust the business to more core gaming, some casual heads probably have to roll.”
Zynga’s planned move is a major change for a company that once relied on the popularity of Facebook as a platform. Games from Zynga includes CityVille, Mafia Wars, Zynga Poker, FrontierVille, and Farmville. These games accounted for 83% of company’s total revenue last year.
Zynga’s main problem is to stop users from moving to games being offered by its rival publishers on mobile phones and tablets.
Zynga’s 3.5 million monthly-paying customers rose to 4.1 million during the second quarter. However, the increase in number was due to Zynga’s acquisition of Draw Something last March.
But while Zynga’s fortunes may not be growing anymore, Pincus has still a massive $1.6 billion cash holdings on standby, preventing any early talks of bankruptcy. The company’s revenue is also still relatively substantial.
Zynga is plagued by increasing number of talent drain however. This is what makes Pincus job more difficult as the company’s employees seem to be leaving it when it needs them the most.
Last Friday, two of the co-makers of “Words with Friends”, one of the hit games of Zynga in mobile gaming, announced they have left the company for good. The departure is one of the series of exodus in the past six months.
Jefferies & Co analysts Brian Pitz commented: “The departures underscore our skepticism about ZNGA and its ability to address the challenges it faces as it pivots towards mobile and its in-house gaming platforms. Yesterday, CEO Mark Pincus asked employees to not lose sight of the bigger picture, but this may not be enough.”
Pincus is also aiming to turn the company’s fortune around by dominating in the online gambling industry. However, analysts say that it will not positively impact the company immediately as it can take up to 24 months for authorities in the United States to legalize it.
source: reuters
Gameloft Releases Extended Trailer For Modern Combat 4: Zero Hour, Blows Our Minds
It’s pretty crazy to look at where we are with mobile games right now. Just a few short years ago, the most graphically impressive games we could get on our handsets were really anything but impressive. Now, we have games like Shadowgun, Dead Trigger, and Horn that take mobile gaming to a level that was good enough for the PC not all that long ago.
Gameloft has just released the trailer for Modern Combat 4: Zero Hour, which looks like it will raise the bar for mobile graphics even higher. Take a look.
Impressive, no? While there’s no definitive date just yet, MC4 should be available sometime this fall.
Official Android Police t-shirts are now on sale, with over 25 designs to call yours.
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Gameloft Releases Extended Trailer For Modern Combat 4: Zero Hour, Blows Our Minds was written by the awesome team at Android Police.
New Kickstarter Project ‘iMpulse Game Controller’ Is A Multi-Functional Bluetooth Accessory That Fits On A Keychain
Anyone who reads this blog often knows my disdain for touch-controls on mobile games. There are a few titles out there that are intuitive enough, like NBA Jam, Dark Meadow, and Horn, but past that, most games are just awkward to play. Thus, if a game supports it, I usually use some sort of controller, be it Bluetooth or USB. While that’s practical enough at home, large controllers are too cumbersome for gaming on-the-go. Enter a new Kickstarter project called the iMpulse Game Controller that’s looking to change that.
As you can see, the iMpulse is a Bluetooth controller that’s small enough to fit on a keychain.
Official Android Police t-shirts are now on sale, with over 25 designs to call yours.
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New Kickstarter Project ‘iMpulse Game Controller’ Is A Multi-Functional Bluetooth Accessory That Fits On A Keychain was written by the awesome team at Android Police.
Angry Gran 2 Released to Play Store, Travels the World with Her Deadly Newspaper
Sometimes the best mobile games make absolutely no sense. Why is this Grandma so angry? Why is she taking it out on everyone that she sees? We may never know the answers but Angry Gran 2 releases this elderly assassin into the world, having you travel to different locations while beating up people for the [...]
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Half of mobile gamers use phones and tablets as primary home entertainment console

A recent survey of U.K. and U.S. mobile gamers by PopCap shows that around 50% of respondents preferred their phone to PC, console, or dedicated handheld gaming console (like a PSP or Nintendo DS). Tablet owners ranked a bit higher with 57%. Despite the portability that tablets and smartphones offer, 69% reported to play on their phones at home on the couch (78% among tablet owners), 41% while watching TV (52% for tablet owners), and 57% while in bed (51%). 10% of the 602 American respondents had played mobile games while in a place of worship, driving a car, and/or while watching a movie at a theater. The survey's sample size was a little over a thousand-strong – take that as representative or not as you will.
With stuff like Ouya coming out of the woodwork, I'd be interested to see just how much Android manages to displace the traditional console gaming industry and which players are savvy enough to get with the times. So far, EA has done a great job of adapting to and addressing the mobile market, meanwhile Nintendo has been vocally against the app store model.
Will players really take to switching to mobile full-time, though? I know I've definitely spent less time on my Alienware since getting really involved with mobile games, but what about you guys? Is your Xbox getting jealous of your tablet?
Source: Information Solutions Group
Gameloft VP of Americas Answers Android Gamers’ Pressing Questions – Also, What I Think [Opinion]
Over the years, Android users have formed a sort of love/hate relationship when it comes to mobile games publisher Gameloft. At first, frustrations arose from the lack of Gameloft titles made available in the Android Market (Gameloft distributed the majority of their games from their own web-based app store). This was a huge hassle seeing how purchased games couldn’t be reinstalled on new devices, for instance, when upgrading or switching to a different phone.
More recently, they’ve come under fire from users over a lack of supported Android devices from their apps in the Google Play Store. Gameloft has also jumped head first into the “freemium/free-to-play” based gaming model which struck a sour note with many gamers. The problem is, more often than not, a freemium title often requires in-app purchases in order to progress (think of it as having access your own free arcade cabinet, but you still have to put quarters in it to play).
Gameloft VP of Americas Baudouin Corman tackled a few of these hard-hitting questions in a Q&A session. Glad to see he’s at least dealing with his customer’s complaints head on, rather than avoiding them. Here are just a few of the questions Android users have been asking Gameloft, as posted on the company’s blog:
Why doesn’t Gameloft support more Android devices?
For customers, I imagine it’s frustrating if one of our games isn’t available for your device. There are a lot of devices out there with different screen sizes, different firmware, and different specifications. We want our games to work on as many of them as possible, but we also want each player to have an optimal playing experience. We optimize our games for each device and with hundreds of devices on the market and more coming out each day, we sometimes have to choose our battles. But we’re constantly revising our publishing list. Did you notice we recently added the Transformer Prime?Why has Gameloft moved to a 100% freemium strategy?
We haven’t! When we first started making free-to-play games, I think there was fear among our biggest fans that we were abandoning the core gamer audience. Some people assumed that we would stop making AAA core games all together. We’re very excited to bring games like The Amazing Spiderman and The Dark Knight Rises to market. I think we’ve found a healthy balance. Games like N.O.V.A 3 and Ice Age Village appeal to different audiences, but both audiences deserve the best quality.Why don’t Gameloft games come to Android at the same time as iOS?
This is something we try to do. It’s a goal in 2012 to have simultaneous launches across iOS and Android. No one is more disappointed than we are when that doesn’t happen. For example, Asphalt 7 was supposed to release on Android at the same time as iOS. Last minute unexpected technical issues have caused a delay. We refuse to release games before they’ve completely gone through proper QA, and I think consumers would rather wait a bit longer than play a game that isn’t fully polished.
Looks like Android fragmentation is something game publishers — as well as Android users — just aren’t used to yet. Different devices feature different chipsets, screen sizes, resolutions and the like. Can’t say I’ve ever complained when an app or game hasn’t been compatible with my device because I understand the situation: developing for Android is tricky business.
When it comes to Gameloft’s freemium model (a trend in gaming I’ve grown to loathe), I think if gamers want less freemium and more paid-premium titles, the best way to make your voices heard is by speaking with your wallet. I’ve often seen grumbles from readers here on the site whenever a new game is released with console quality visuals, but features a higher $7 price tag. The bigger the game, the more man-power went into developing it. Engineers. Sound guys. Those dudes in leotards covered with ping pongs. Ugh, I really hate where I’m about to take this but… Back in my day, I paid $74 at Target for The Legend of Zelda on Super Nintendo. Yeah, that game was only 8MB. $7 will barely get you a #3 combo off the value menu at Mickey Dee’s. You want publishers to start taking the Android platform seriously? Be willing to spend a little more for quality titles.
While I tend to stay away from freemium games, I do believe there is a right way of going about them that many developers haven’t been executing. Yes, pull in more gamers by offering your title free of charge. Keep them playing with compelling and addictive gameplay. But, offer in-game items that can be purchased for a nominal fee that either make the game easier to play (potions, better weapons, level ups), and/or enhance gameplay and unlock bonus content. In-app purchases should never be required to complete a game. That creates nothing but nerd rage which 9 out of 10 doctors agree, is the worst kind.
What do you guys think about Gameloft’s answers to these questions. Do you feel like Android gamers should cut them some slack? How about freemium titles, or iOS users getting games before we do?
[Gameloft]
Auralux: A simple yet excellent new RTS game for Android
Lately Android and mobile games have all been about extremely impressive graphics, stunning visuals, or flying Angry Birds. Today however we have a brand new game that is as equally addicting, extremely simple, relaxing, and fun to play. It’s called Auralux and it’s a brand new simplified (in every way possible) real-time strategy game. From the developers that helped bring Max Payne and Grand Theft Auto III to Android, you’ll want to check this this free game out.

Auralux really is pretty hard to explain, and the screenshots will certainly not give off a good impression. Simply for the fact that they are very plain and simple looking. Don’t let the minimalistic graphics fool you though because this games is loads of fun. You just need to try it yourself. I’ve played a good 3-4 hours of it straight and find it exciting, challenging, yet relaxing at the same time — I’m at odds. The developers Wardrum Studios explain it by stating: “Auralux is an abstract and simplified real-time strategy game designed to provide the ultimate relaxing, cerebral experience.”

For those that like RTS games you can almost think of it like a very generic and basic version of Warcraft or Starcraft. You start with a world, and it create marines, or what the call “units” every second. There’s no time consuming mining, or gathering of gold here though — Auralux does it all. You can add your units to the world for quick upgrades, then you’ll be churning out two units per second. Once you’ve gathered an army you can head to other planets and consume them — which then also churn out one unit per second, or attack nearby worlds.
Be cautious though, as you attack others and deplete your world of units, you are also open to attack and trust me they’ll come at the worst times. There’s no blood or gore, instead just a simple and relaxing melody of music that plays at the same beat as the game. It really sounds odd but this game is way more exciting than I thought it would be. I can’t put it down.
Auralux will be exclusive to Tegra devices for the first few weeks, and will land for all Android devices soon. It is completely free, and loads of fun. If the boring looking screenshots or my simple description don’t have you sold — don’t take my word for it. Try it today completely free from the Play Store or the NVIDIA Tegra Zone links below.
Editorial: The In-App Purchase Conundrum, Or, How Dead Trigger Has Wrongly Become The Target Of A Witch Hunt
If there’s one thing that sets people off upon purchasing or downloading an app (games in particular), it’s opening it up and finding it has in-app purchases.
And this is, generally, a good instinct for consumers to have – hundreds, if not thousands of mobile games blatantly take advantage of people’s willingness to nickel-and-dime themselves out of money they would have never otherwise spent buying a game in the first place. Basically, see 50% of Zynga’s business model (the other 50% being stealing other developers’ games).
Farmville
In fact, it was Zynga that sparked one of the most notable in-app purchase hate campaigns from users when it added consumable cheats (essentially) to Words With Friends that allowed players to gain advantages over their opponents for a fee.
Official Android Police t-shirts are now on sale, with over 25 designs to call yours.
- [Lock 'n Load] Dead Trigger Officially Coming To The Play Store On Monday, July 2nd For $0.99
- [New Game] Dead Trigger Finally Available In The Play Store For $0.99
- [Game Review] Dead Trigger: The Most Fun I’ve Ever Had Playing An Android Game
- The Creator Of Shadowgun, Madfinger Games, Announces A New First Person Shooter With Zombies: Dead Trigger
- [Deal Alert] Madfinger Games On Sale In Google Play For Just $0.99
Editorial: The In-App Purchase Conundrum, Or, How Dead Trigger Has Wrongly Become The Target Of A Witch Hunt was written by the awesome team at Android Police.
SHADOWGUN meets Left 4 Dead in Dead Trigger THD for Android
The developers behind what is quite possibly one of the best games for Android, MadFinger Games has just announced their all new first person zombie shooter that will surely be one of the best mobile games this summer. Partnered again with NVIDIA they’ve just announced Dead Trigger THD coming soon to NVIDIA’s Tegra Zone and the Google Play Store. Read on after the break for more details and a quick video.

Unlike recent THD games this will also support other Android devices, but has been improved specifically for Tegra 3 and it sure looks impressive. With the same developers as the popular SHADOWGUN this game will be excellent, I have no doubt. The graphics look improved, the gun sound effects are awesome, and the NVIDIA Tegra 3 brings gaming to another level on mobile. Here’s the basis of Dead Trigger THD.
In the year 2012, the world has collapsed due to a strange infection that turns regular people into zombies, and it’s up to you and your arsenal of weapons to take down the undead masses.
NVIDIA has released a quick teaser video that not only shows off the awesome weapons, enemies, graphics, and levels, but it also shows just how amazing this game looks thanks to the Tegra 3 quad-core processor. Check it out:
News about the all new game Dead Trigger THD by MadFinger Games has just hit the wires so stay tuned for more details, gameplay trailers, and expect it to arrive for Android in late June. You can read more details by heading to the NVIDIA blog linked to below. I can’t wait to get my hands on another epic first person shooter from MadFinger Games. Can you?
Bonus Video:
[via NVIDIA]
GameFly set to Support Indie Developers and Publish Android Game
Mobile gaming is a pretty big market these days. With the ever increasing hardware specs that mobile device makers are packing into their product, there seems to be no limit to what type of games we should be able to run on our Android phones and tablets. Well, GameFly has taken notice of this growing trend and has decided to get a piece of the pie. The largely known game rental service has announced that it will be jumping into mobile gaming, by releasing their own third-party “GameFly GameStore”. Not known for sure, but this could either be a stand-alone app, or could be incorporated in to the current GameFly app that’s found in the Play Store.
Also included in this move, GameFly will be creating a game development fund that will help support those independent game developers that could use the extra funding to get that latest game completed and published. This is a great move by GameFly, with its current following in the game rental arena, moving to publishing mobile gaming and giving dev support will without a doubt give the company a huge boost. Although, we like to gear the attention to the Android side of the article, GameFly will also be offering this new business venture to iOS and its developers.
Read on for the full press release and all the details from GameFly.
GameFly To Publish Mobile Games For iOS And Anroid Platforms And Launch GameFly GameStore For Android
LOS ANGELES, May 23, 2012 /PRNewswire/ — GameFly, Inc., the leading video game service, announced today its plans to begin publishing mobile games for the iOS and Android platforms, as well as launching the independent GameFly GameStore for Android later this fall. Continuing its foray into digital initiatives, the company has set aside a game development fund to work with mobile developers that are in the process of making a great game, but need the extra resources to publish and promote their titles. GameFly will also expand its mission to be the top resource for all gaming needs, offering expertly curated Android games in the GameFly GameStore with thousands of the best games and daily deals. With its large social network for gamers, game discovery will also be made easier via friend recommendations, and ratings and reviews from fellow gamers.
(Logo: http://photos.prnewswire.com/prnh/20110428/LA91930LOGO)
“GameFly is dedicated to giving consumers the best user experience possible, and to be their single destination for console, PC and mobile gaming needs,” said Sean Spector, GameFly co-founder and SVP of Business Development and Content. “We plan to be a leading player in mobile games by launching our retail GameStore for Android and helping to fund mobile developers of all sizes to publish, promote and sell their smartphone and tablet games.”
GameFly is currently accepting submissions from mobile game developers atGameDev@GameFly.com, and expects to publish its first title this summer. The GameFly GameStore will be available for Android phones and tablets by this holiday season. GameFly’s Game of the Day feature was launched on the popular GameFly mobile App in April, enabling iOS users to discover high quality games or find great deals on titles they may have missed.
source: prnewswire
GameFly launching store and developing games for Android
If you are an avid gamer, especially on Android this could be some potentially awesome news. The hugely popular company GameFly is looking to get into Android full steam. If you’ve used their service for console gaming you’ll know they are a Netflix-style monthly payment service for unlimited gaming. They’ve now announced the GameFly Gamestore for Android and more.

GameFly has announced they’ll be opening up their own Gamestore for Android that will hopefully compete directly with the Google Play Store, NVIDIA’s Tegra Zone and more. GameFly also wants to release their own games almost like Gameloft, and have set a large amount of funds aside to start development for mobile games. Here’s a quote from their co-founder:
“GameFly is dedicated to giving consumers the best user experience possible, and to be their single destination for console, PC and mobile gaming needs,” said Sean Spector, GameFly co-founder and SVP of Business Development and Content. “We plan to be a leading player in mobile games by launching our retail GameStore for Android and helping to fund mobile developers of all sizes to publish, promote and sell their smartphone and tablet games.”
GameFly will be offering expertly curated Android games along with top sellers, most popular, and even daily deals like many other competitors in the “app store” front. They will be releasing their own games, as well as helping the struggling developer out that needs additional funding and throwing those games exclusively into their own store. They are accepting email entries from developers right this minute at Gamedev@gamefly.com and expect their first title to launch sometime this summer. More details are available from the official GameFly press release.
Story Timeline
- GameFly’s GameCenter v1.2 now available on the Android Market
- NVIDIA Announces Tegra Zone Website for all your HD gaming needs
- Gameloft plans in-app purchases and social features for all 2012 games
- Asphalt 7: Heat teased by Gameloft – coming soon to Android
- Gamefly’s GameQ magazine app now available
[via Android Police]
GameFly To Launch Specialty “GameStore” For Android Devices – Will Also Begin Publishing Android Titles
Not content with simply offering up console titles for rent via their online webstore, GameFly — the Netflix of video games — is diving headfirst into the mobile world this fall. GF announced today an all new publishing arm similar to Gameloft that will not only publish Android apps, but will also help aid struggling developers in need of extra funding to get their games up and running on Android devices.
Also on menu is the GameFly GameStore, a stand-alone app store similar to the Amazon Appstore, but with games specifically curated by the GF team. This provides not only another way for the company to highlight their own published titles, but will also provide social features and highlight deals specific to the GameStore. Amazon and Gameloft better watch out. Gamefly’s coming in hot this year. You can read all the details in the press release below.
GameFly To Publish Mobile Games For iOS And Android Platforms And Launch GameFly GameStore For Android
LOS ANGELES, May 23, 2012 /PRNewswire/ — GameFly, Inc., the leading video game service, announced today its plans to begin publishing mobile games for the iOS and Android platforms, as well as launching the independent GameFly GameStore for Android later this fall. Continuing its foray into digital initiatives, the company has set aside a game development fund to work with mobile developers that are in the process of making a great game, but need the extra resources to publish and promote their titles. GameFly will also expand its mission to be the top resource for all gaming needs, offering expertly curated Android games in the GameFly GameStore with thousands of the best games and daily deals. With its large social network for gamers, game discovery will also be made easier via friend recommendations, and ratings and reviews from fellow gamers.
“GameFly is dedicated to giving consumers the best user experience possible, and to be their single destination for console, PC and mobile gaming needs,” said Sean Spector, GameFly co-founder and SVP of Business Development and Content. “We plan to be a leading player in mobile games by launching our retail GameStore for Android and helping to fund mobile developers of all sizes to publish, promote and sell their smartphone and tablet games.”
GameFly is currently accepting submissions from mobile game developers at GameDev@GameFly.com, and expects to publish its first title this summer. The GameFly GameStore will be available for Android phones and tablets by this holiday season. GameFly’s Game of the Day feature was launched on the popular GameFly mobile App in April, enabling iOS users to discover high quality games or find great deals on titles they may have missed.
Temple Run Updated, Compatibility Issues Fixed For ICS Devices Along with Other Bugs
One of the world’s more popular mobile games Temple Run, has received an update this afternoon. Inside the update are numerous bug fixes, along with some resolved compatibility issues for Android 4.0+ devices plus some other graphics-related problems for HDPI devices. All in all, it’s a solid update and users should see the app run smoother [...]
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