Posts Tagged mobile games

Sidekick Cycle rides onto Android

We all play games for fun, but wouldn’t it be nice if there were other positive effects too? Global Gaming Initiative’s newly-released Sidekick Cycle has just such a goal. As a game, it’s a 2D bicycling game in which racers ride through impossible courses in order to collect coins and items. Sort of like iStunt 2 and other obstacle-course based games.

Like most mobile games, Sidekick Cycle is free to play. The difference here is that fifty percent of in-app purchases go towards the “Free Bikes 4 Kidz” charity based out of Minneapolis, MN. As you can probably tell, the charity buys bicycles for children in order to help them lead healthy lifestyles.



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Imagination’s new graphics tech brings realistic lighting to mobile games

PowerVR GR6500 Wizard graphics

Even the prettiest mobile games tend to look a bit ugly, with simple lighting effects that remind you that you’re not using a more powerful console or PC. If Imagination Technologies has its way, though, those pocket-sized games will be truer to life. Its newly unveiled Wizard architecture brings ray tracing, a technique that calculates the path of every light beam in a 3D scene, to the company’s PowerVR mobile graphics cores. You can see the resulting visual boost in the picture above: every light casts a shadow, glass is more realistic and reflections accurately portray the surrounding world. The first core to use Wizard is the high-end GR6500, which companies can license for their mobile processors. Imagination hasn’t named customers, but we’d note that Apple and Intel are among two of its clients — don’t be surprised if your next iPhone or Windows tablet is a graphics powerhouse.

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Source: Imagination Technologies

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Twitch looking into mobile game streaming service and SDK

Twitch streaming

Twitch is an extremely popular streaming service that’s dedicated to streaming video games. It’s available natively on Sony’s Playstation 4, it’s coming as a native app to Microsoft’s Xbox One, and it’s a very popular service on its own. One place it hasn’t had much success with has been mobile games, however.

Mobile games may not be killing traditional video game consoles like some people believe, but there’s no denying they’re growing in popularity. Twitch knows this, and they’re working on an SDK for mobile developers to allow users to not only view game streams, but to also broadcast streams of whatever game they’re playing on their mobile device. Twitch already has an excellent SDK in place for console and PC games, so a mobile option would be the next piece of the puzzle.

There’s no official timeline for when the SDK will be released, but Twitch already has the major features planned out.

  • The ability to capture and broadcast gameplay video and audio
  • Video capture from the front-facing camera
  • Audio capture using an internal or external microphone
  • Videos can be archived for immediate viewing on Twitch and uploaded for sharing
  • Broadcast quality can be toggled between High, Medium, and Low settings
  • Robust chat options including emoticons badges and chat colors
  • The easy discovery of related broadcasts from other gamers

It looks like it’ll be on par with what you’d find on bigger consoles and PC games, so it’s nice to see mobile games not getting inferior treatment.

Do any of you watch Twitch regularly on your mobile phones? Do you think this SDK will get you into broadcasting your play sessions?

source: Gamespot

Come comment on this article: Twitch looking into mobile game streaming service and SDK

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Twitch announces SDK for mobile games

Twitch is bringing their game to mobile. The popular play-and-broadcast service just announced an SDK for mobile, which could allow players to broadcast live as well as upload their game play. It’s a new twist to gaming in general, and a strong indication of the strength of mobile gaming.

Though the service isn’t new, bringing it to mobile is. If you’re wondering how it will be accomplished, it’s actually pretty simple. The screen can be captured via the SDK, and the front-facing camera will let viewers see the reaction of the gamer. Audio can be captured on the microphone, and broadcast quality can also be controlled. The full list of features, as noted on the Twitch press release:

• The ability to capture and broadcast gameplay video and audio
• Video capture from the front-facing camera
• Audio capture using an internal or external microphone
• Videos can be archived for immediate viewing on Twitch and uploaded for sharing
• Broadcast quality can be toggled between High, Medium, and Low settings
• Robust chat options including emoticons badges and chat colors
• The easy discovery of related broadcasts from other gamers

The ability to take full advantage of these tweaks depends on the Developer, though. We expect that some features may not make it to those time wasters we love so much. Clash of Clans, though — we’d expect to see the full suite of functionality there. Twitch has announced this to celebrate 10 million downloads of their mobile app, where we can currently see those PC and console games being played. We hope that to celebrate this SDK, they update the app, which looks a touch dated in 2014.

Interested developers should find their way to Twitch’s Developer site for details. The SDK is available for both iOS and Android, giving us as users more exposure to those cross-platform games. It is also neat to see real-world play when you might otherwise spend money to check a game out.

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Report: Less than one percent of mobile gamers responsible for half of all in-app purchases

With the runaway success of Candy Crush Saga, it’s perfectly natural to wonder just how many people are dropping coin in freemium mobile games. One firm’s answer, however, might surprise you. A very small number — 0.15 percent, to be exact — of total mobile payers contribute half of monthly in-game revenue, according to in-app marketing company Swrve. The outfit also says that over 60 percent of the money made within the first two weeks of a player’s life is made on the first day. Meaning, if most people install a game and don’t make any purchases almost immediately, they likely won’t at all. The report comes from a limited sample, but designers hoping to build the next fragile confection-like phenomenon are probably studying it for secrets right now. We’ve embedded the provided infographic after the break should you want a peek at a whole lot of graphs for yourself.

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Source: Swrve

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Google, Apple Faces EU Scrutiny Over “Free Apps”

There are currently hundreds of thousands of mobile apps available in the market today for Android and iOS devices. While some of them require payment, others are free to download. But are free apps really free? This is what European regulators are trying to look at as complaints are increasing regarding mobile games that are advertised as free but then later on come with in-app purchases.

In-app purchase

European mobile app developers were called to a two day meeting by EU Justice Commissioner Viviane Reding and were warned that many of them may be in violation of consumer protection laws. The meeting which ends this Friday included the national enforcement authorities from several European countries as well as industry representatives such as Google and Apple outlined the rules that must be followed.

One of the biggest problems being faced is the in-app purchase model of most games. Right now, more than 50 percent of all EU online games are advertised as free despite coming with costly in-app purchases. This is misleading to the customer and may be in violation of certain laws.

Reding said that “Misleading consumers is clearly the wrong business model and also goes against the spirit of EU rules on consumer protection.”  She also added that she expects “very concrete answers” from the app industry.

Commissioner Neven Mimica who is responsible for Consumer Policy said that “Consumers and in particular children need better protection against unexpected costs from in-app purchases. National enforcement authorities and the European Commission are discussing with industry how to address this issue which not only causes financial harm to consumers but can also put at stake the credibility of this very promising market. Coming up with concrete solutions as soon as possible will be a win-win for all.”

The top four concerns that are to be discussed in the meeting are as follows

  • Games advertised as “free” should not mislead consumers about the true costs involved;
  • Games should not contain direct exhortations to children to buy items in a game or to persuade an adult to buy items for them;
  • Consumers should be adequately informed about the payment arrangements and purchases should not be debited through default settings without consumers’ explicit consent;
  • Traders should provide an email address so that consumers can contact them in case of queries or complaints.

Industry observer agree that children must be protected from making unnecessary purchases however they are also concerned that European regulators have misunderstood the “freemium” business model where an app is initially offered for free but then there is a certain charge for upgrades. Those who defend the freemium model say that it benefits the consumer in the end since it allows them to try something without buying. It also allows them to decide how much or how little they want to spend on an app.

via europa

The post Google, Apple Faces EU Scrutiny Over “Free Apps” appeared first on The Droid Guy.

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Four indie games set to strike it big on Android

Let's Duel indie game for Android

Indie game development is where many of the most exciting Android games come from nowadays. Sure, we all love big releases from Electronic Arts, Sega, and the like. But so many today’s most popular mobile games (including Flappy Bird) came from small development studios or even individual creators.

We caught wind of several exciting indie games during the recent Apps World event in San Francisco. Let’s Duel is a motion-controlled sword fighting game that you can get right now. In the near future, we’ll also be playing the eccentric and beautiful running game Mr. Runner 2, a match-3 game with actual controllable characters called Puzzle Raiders, and Zato – a slashing game starring a blind swordsman. See them in action after the break.

    



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Wikipad Announces Gamevice, a Detachable Controller for Android Devices

MFT 1

If you’re a fan of gaming on your mobile device but find onscreen controllers to be a bit lacking, then we have news for you. The company behind the Wikipad, with the same name, has announced today a detachable gaming controller making gaming on the go, both compact and convenient. The controller comes with the standard 2xAnalog Stick, X, Y, A, B, L1/L2, R1/R2 and d-pad configuration. What we don’t know is when and where it will launch or for how much. However, Wikipad will have its newest toy out to play with at CES.

Unrelated to the new controller Wikipad has also announced an Android 4.2 OTA for the Wikipad. Included in that are six new games that take advantage of the new update. They are:

  • Shadowgun – Madfinger Games
  • Reckless Racing 1 - Polarbit
  • Raging Thunder 2 – Polarbit
  • Sprinkle – Medicore
  • Granny Smith - Medicore
  • Zen Pin HD – Zen Studios

So if you own the tablet be sure to check and see if you have the update waiting for you. While you’re at it, be sure to check out our full CES coverage for this year. We have the presser for you after the break.

GAMEVICE TAKES THE DETECTIVE WORK OUT OF TRYING TO EXPERIENCE CONSOLE GAMING FROM YOUR MOBILE DEVICE 

Wikipad Announces Gamevice Patented Console-Quality Detachable Controllers for Mobile Devices

(LOS ANGELES, CA) – Jan. 3, 2014 – At CES 2014, Wikipad, Inc. (www.wikipad.com) the leader in mobile gaming platforms including the Wikipad 7 android gaming tablet announced the creation of Gamevice a next-generation detachable console-like controller for mobile devices.  Gamevice, which received a utility and design global patent, transforms mobile games into full fledge mobile console experiences with a slim portable controller that effortlessly connects to mobile devices. Gamevice offers a unique patented flex bridge design that expands or collapses to fit mobile devices.

“We value the opinions of our community. We heard from many people who either expressed love for the Wikipad 7” or who already owned an iPad or an Android or Windows 8 mobile device and wanted us to make a controller that worked for them. We are currently working on versions for Windows 8 and Android devices. We have not forgotten other important OS systems and we hope to announce additional support those in the near future,” said Fraser Townley, President of Wikipad, Inc.

Gamevice transforms mobile devices into portable video game consoles complete with dual analog sticks, both L1/R1 and L2/R2 analog buttons, an analog D-pad, and four analog action buttons – every button gamers already use and in a form factor that will be familiar.

Press Images: https://www.dropbox.com/sh/cn8dqnc9bknc48j/coTOo2pk55

WIKIPAD 7” – OTA

Wikipad, Inc. (www.wikipad.com) today announced an important over-the-air (OTA) update for its premium 7” gaming tablet that will automatically refresh the Wikipad to add new features such as controller mapping, the addition of Android 4.2, new content such as Madfinger Games’ Dead Trigger 2 and access to a host of great games from new content partner WildTangent Games. The OTA showcase’s Wikipad commitment to redefine gaming in a mobile-centric world. The 7’ Wikipad tablet offers the functionality of a portable premium tablet with the exciting video game console experience.

To receive the update, Wikipad owners must connect their Wikipad to the Internet and install the software update when prompted. The whole process takes a few minutes.

The update includes:

CONTROLLER MAPPING

One of the limitations of mobile games is that complex games often have control schemes not suited for touch screens. Wikipad has released its Wikipad Controller Assistant allowing allows gamers to transform the touchscreen controls of virtually any Android game into a console-like experience using Wikipad’s patented gamepad controller.

ANDROID 4.2 (Jelly Bean+)

The updated version of Jelly Bean includes a number of improvements and new features, including improved battery life and the ability to create multiple user accounts. Android 4.2 enables gesture typing by sliding fingers across the virtual keyboard, improved camera features, gesture typing, lock screen widgets and Google Now updates that pull package tracking, hotel and flight details, restaurant reservations and other important meetings and other time sensitive information straight from Gmail. Wikipad owners will find many small improvements that enhance the Wikipad experience, whether you are gaming, using the Wikipad for work, or just browsing the web and having fun.

NEW CONTENT PARTNER

WildTangent Games offers access a host of premium games to consumers with WildTangent’s patented technology. Consumers receive free in-game items as well as free play of premium games courtesy of brand advertisers. In addition, consumers can rent games for a fraction of the retail price, with 100% of rental going toward ownership, or buy them outright.

WildTangent adds to an already impressive list of content partners including Google Play from Google Mobile Services, PlayStation®Mobile games from Sony Computer Entertainment Inc., and TegraZone – NVIDIA’s free game discovery app.

As an added bonus, Wikipad users receive six premium games pre-installed:

  • Shadowgun – Madfinger Games
  • Reckless Racing 1 - Polarbit
  • Raging Thunder 2 – Polarbit
  • Sprinkle – Medicore
  • Granny Smith - Medicore
  • Zen Pin HD – Zen Studios

DEAD TRIGGER 2

  • The update also adds Madfinger Game’s award-winning and visually stunning first person zombie shooter Dead Trigger 2. The original Dead Trigger was a smash hit with more than 23M downloads, and Dead Trigger 2 offers even more bloody action and stunning HD graphics, placing gamers in an apocalyptical world where humanity must make its final stand against the growing onslaught of zombies.

ABOUT WIKIPAD

The Wikipad is the only tablet to possess both the unique combination of a console quality gaming experience with the functionality and portability of a tablet thanks to its award-winning and patented detachable dual-analog controller. Wikipad offers a multi capacitive 7 inch touch screen, 16 GB memory with an additional micro SD slot to support a further 32 GB of storage, together with micro USB, GPS, accelerometer and gyroscope. NVIDIA® Tegra® 3 quad-core mobile processor powers Wikipad’s  The tablets ultra-light, super thin chassis and is optimized for cloud gaming with a 12 core Nvidia GPU. With an aspect ratio of 16:10, a 2-mega-pixel front facing camera the Wikipad tablet offers true widescreen HD display and HDMI out.

Consumers will have instant access to entertainment and videogame content of over 1,000,000 apps and games from Google Play from Google Mobile Services, PlayStation®Mobile games from Sony Computer Entertainment Inc., and TegraZone – NVIDIA’s free app that highlights the best games optimized for the Tegra processor. When the gamepad controller is detached, Wikipad’s sleek design and full Android 4.2 Jelly Bean functionality make it a powerfully versatile tablet for surfing the web, emailing, enjoying all the latest films, books, magazines and music, conversing via Skype or experiencing the latest apps at home or on the go.

For a full list of retailers, product specs, a comprehensive support page, technical forums, and retailers please visit: http://www.wikipad.com/

Come comment on this article: Wikipad Announces Gamevice, a Detachable Controller for Android Devices

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Double Dragon Trilogy Released to Google Play, Take a Step Back Into the 80s

It’s time to get your healthy dose of the Double Dragon Trilogy. In this crazy-popular co-op arcade title from the 80s, which has been specifically optimized for mobile devices, you help two martial arts experts save a girl from baddies. This one title actually combines all three of the Double Dragon games, including Double Dragon 2: The Revenge, and Double Dragon 3: The Rosetta Stone. 

If you played this game back in the day, you will see that all of the old school moves have been included, and this is a great recreation/tribute to the original DD. Check out the full feature list down below.

The game runs at $3, which for all three DD titles in one, that’s a pretty good deal.

Features

  • Two game modes: “Arcade” (play the game from beginning to end and go for the high score) and “Story” (unlock new stages and achievements while playing through the game)
  • Customizable controls
  • Three difficulty levels: “mobile” (specially balanced for mobile games), “original” (similar to the arcade version) and “expert” (a real challenge!)
  • Achievements & leaderboards via Game Center and Google Play Game Service
  • Choose between the original 8-bit soundtrack and a brand-new remastered one!
  • Co-op mode (two players) via bluetooth
  • Gamepad support: compatible with most Android controllers and soon with most iOS controllers too

Play Link

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Humble Mobile Bundle 3 debuts Swordigo and Ridiculous Fishing

Ridiculous Fishing Humble Mobile BundleThe Humble Bundle has been around for quite some time. The Mobile bundle brings in a slew of great new, and sometimes already popular, mobile games to the masses for a small donation price. Often saving you, the gamers, a ton of money all while supporting the devs and charity. The newest round of bundle deals brings in quite a few great games

  1. EPOCH
  2. rymdkapsel
  3. SpellTower
  4. Swordigo
  5. Ridiculous Fishing
  6. Kingdom Rush

 

The first 4 games you gain with any donation, the remaining two are locked unless you are willing to donate more than the current average. Which at the time of posting is only $4.57. It is a great chance to grab some great games (plus their soundtracks) and help out charity. So get yourself over to Humble Bundle to get your purchase on.

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BlueStacks teams up with Big Fish to bring Android games to desktop computers

Big Fish and BlueStacks

Making it even easier for mobile developers to bring games to the desktop

Big Fish Games announced today that it is partnering with BlueStacks to bring its Android game offerings and casual gaming network to Windows and Mac PC's. An extremely popular game maker on both the desktop and mobile, Big Fish will utilize BlueStacks' virtualization technology to bring its popular mobile games to desktop computers, increasing the number of games it has on offer.

Beyond just bringing a current stable of great Android games from Big Fish to PC's, this partnership will enable other Android developers to monetize their apps on the desktop with Big Fish's casual gaming network. Going forward, mobile game developers that integrate with Big Fish's network will now have simple tools to also bring their games to the desktop with no complex porting process required.

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Humble Mobile Bundle Gets a Sequel, More Great Games to Benefit Charity

Another Humble Bundle has arrived, this one focusing on great Mobile games that indie developers have lovingly put together. The rules of the Bundle remain the same: choose your price and choose who gets the share of it, download the games on as many Android devices as you want, support charity while doing it. Everyone […]
Humble Mobile Bundle Gets a Sequel, More Great Games to Benefit…

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BlueStacks brings Apple iPhone, iPad games to your TV

bluestacks-gamepop

BlueStacks is going to venture into Apples territory and bring iOS games to the big screen, they are using a technology called Looking Glass which enables them to run iOS games on televisions. This happens through virtualization, taking iOS games and modifying them so they can run on the Android based console, this may send the fan boys into cardiac arrest.

The technology doesn’t require BlueStacks to form a partnership with Apple, they can go straight to the developers and ask them to make some minor modifications so their apps will be able to run on the Gamepop console. The service requires a $7 per month subscription; this allows the users to access 500 top mobile games and apparently $200 worth of paid games included for free with the console.

The Gamepop console is going on sale this fall and this service could really cause problems for the games console market, this console is more for the causal gamer the hardware isn’t groundbreaking but it’s usable. BlueStacks are offering a subscription to their service and the $130 console with a single controller coming this winter for those of you who want to get you hands on the hardware. The service is looking to expand and not just be shackled to the console, they hope to be available on many other devices very shortly.

Source: VentureBeat

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Why isn’t mobile gaming better? – Talk Mobile

The quantity and quality of mobile games have exploded over the past few years. Game developers have been blessed with rapidly improving hardware and an ever-growing customer base that’s becoming more comfortable with the idea of spending money for mobile entertainment. Mobile development studios like Rovio and Glu along with independent, one-man developers like Loren Brichter of Letterpress and Andreas Illiger of Tiny Wings are playing on the same field for the same dollars as long-time game studios like Electronic Arts and Rockstar.

But while the customers and dollars might be directed towards any one of those warriors, the battlefield itself is segmented. Is it better for a developer to target the expansive iOS or Android ecosystems and risk all of their work being lost in the fog of app storefront warfare, or should they go for less-populated venues like BlackBerry and Windows Phone, where they can be the big fish in the small digital pond? Do they try and support those features unique to specific platforms, like BBM or Game Center, or do they hit only the most common features across all platforms? And how do those answers change if they’re small indie developers, or powerhouse studios?

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Diversity of Game Platforms

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There are many game platforms for android operation system today, where people download games, interact with friends, entertain in the community, and compete with others. All is dazzling. But many people feel that it is really a headache to choose a platform to play a certain game, because one game may appear on different platforms with different versions.

I will skip the details of game platform’s various problems. Please allow me to introduce several game community platforms to you by comparing them in both advantages and disadvantages. Let’s start with Heyzap!

I feel that Heyzap is quite good when I met it at the first time. It lays stress on social interaction and highlights the concept of community. Players can communicate with their friends when playing the games. They will express their own views and opinions on a certain game, and then the opinions will arouse echoes among players. Players are able to entertain and express their views at the same time in the community, which players could hardly feel in other games.
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Except for the social aspect, Heyzap did quite well in details, such as the showing of personal information, friend recommendation and interaction, and the system of itself. In addition, it also has the collecting function of mobile games. It can draw the games in players’ mobiles into the tags of Heyzap.
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Of course, Heyzap does have disadvantages. It emphasized too much on community and ignored the playability. So players may feel difficult to find a good game or a certain types of games in it. The other disadvantage of Heyzap is that the interaction among players is relatively simple.
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Speaking of interaction among players, I have to introduce another game platform — HiJoy. HiJoy is a game platform for android devices, which focuses on player-versus-player battle system. There are many classic multiplayer games on this platform. HiJoy emphasizes on the interaction and competition among players. People can enjoy themselves in the PK with other players.

HiJoy did very well in handling the VS system and optimizing the details. Players will feel smooth to choose games and compete with friends. If you like casual games or cards casino games, you mustn’t miss it!
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There are many kinds of games in HiJoy, such as multiplayer games, cards games, latest games and recommended games. When choosing games, players will feel easy to select the right one, because the arrangement of the games on this platform fits players’ habits and choosing ways. HiJoy has optimized the competing process of players’ competition. Players can choose one friend or several friends to play the same game together. The speed of matching players is so fast, so that players could begin to play games as quickly as possible.
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Players can get many advanced power-ups for free in HiJoy. And also players can get scores by finishing certain quests, and then they can use scores to exchange kinds of items.
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HiJoy is really a good game platform. It is worth a download and your time.

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Havok announces Project Anarchy, a new development engine for mobile gaming

Havok announces Project Anarchy, a new development engine for mobile gaming

Havok’s involved itself with mobile gaming for a few years and it’s now taken to this year’s GDC to announce Project Anarchy. This new cross-platform mobile dev engine will include access to its own physics, animation and AI tools — the same as those apparently used in notable series like Skyrim, Assassin’s Creed and, er, Skylanders. It will also integrate Havok’s Vision engine, adding in “game samples” and tutorials to ease mobile devs into crafting plenty of beautiful mobile games that hopefully involve less bird physics and approach something resembling our (admittedly zealous) mock-up above. We’re itching to see those beastly smartphone processors pushed to their limits.

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Source: Project Anarchy

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Havok announces Project Anarchy, a new development engine for mobile gaming

Havok announces Project Anarchy, a new development engine for mobile gaming

Havok’s involved itself with mobile gaming for a few years and it’s now taken to this year’s GDC to announce Project Anarchy. This new cross-platform mobile dev engine will include access to its own physics, animation and AI tools — the same as those apparently used in notable series like Skyrim, Assassin’s Creed and, er, Skylanders. It will also integrate Havok’s Vision engine, adding in “game samples” and tutorials to ease mobile devs into crafting plenty of beautiful mobile games that hopefully involve less bird physics and approach something resembling our (admittedly zealous) mock-up above. We’re itching to see those beastly smartphone processors pushed to their limits.

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Source: Project Anarchy

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Havok announces Project Anarchy, a new development engine for mobile gaming

Havok announces Project Anarchy, a new development engine for mobile gaming

Havok’s involved itself with mobile gaming for a few years and it’s now taken to this year’s GDC to announce Project Anarchy. This new cross-platform mobile dev engine will include access to its own physics, animation and AI tools — the same as those apparently used in notable series like Skyrim, Assassin’s Creed and, er, Skylanders. It will also integrate Havok’s Vision engine, adding in “game samples” and tutorials to ease mobile devs into crafting plenty of beautiful mobile games that hopefully involve less bird physics and approach something resembling our (admittedly zealous) mock-up above. We’re itching to see those beastly smartphone processors pushed to their limits.

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Source: Project Anarchy

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Awesome Zombie Apocalypse Games for Android

Zombie apocalypse games are becoming very popular and trendy these days because of their immense thrill and adventure. As mobile games are the most demanding and attractive features of handheld devices these days, these types of games are readily available in almost all the mobile platforms.  Zombie apocalypse games for Android are really popular among Smartphone users because of the smooth and enjoyable game plays.

So, we will take a look at two of the best zombie apocalypse games available in the Android platform:

1. Dead Trigger

[Photo Source: CNET]

[Photo Source: CNET]

Dead trigger is undoubtedly one of the best zombie apocalypse games available at the Google Play store. Developed by Madfinger, Dead Trigger provides you the best game play ever in the mobile environment. Multifarious maps, stunning graphics, appealing features, variety of maps and scenarios compel you to play this game again and again.

Zombie apocalypse survival is the theme of this top notch first person shooter where you have to stock weapons, survive the tough zombie attacks within the specified timelines and protect other people. Stunning maps like Deadly Corridors and Stadium of Dead are the paramount features of this zombie apocalypse game for Android.

If you are really looking for the best, addictive and fast zombie survival game for Android, Dead Trigger might be the best option for you which guarantees ever increasing magnetism and pleasure while playing.

2. Plight of the Zombie

[Photo Source: ApplenApps]

[Photo Source: ApplenApps]

Plight of the Zombie is another bewitching and enjoyable zombie apocalypse game based on a very distinctive idea. We think of a zombie apocalypse game and the idea of killing, gore and violence surfaces in our minds at once. But Plight of the Zombie focuses to satisfy the hunger of the undead for good rather than killing them.

In this game, you will direct zombies to their dinner in the form of meat or blood of animals strategically placed somewhere in the map so that the humans can get rid of them. This is a type of strategy game where you will face many hurdles while compelling the zombie to converge his attention on his dinner instead of humans. You can also use guns and other weapons if zombies try to attack the humans but this will deplete your score.

This one has attractive graphics and game play. The only thing that might disappoint many players is its loading time and lack of result-oriented game play (as most of the mobile games are supposed to be fast). But generally speaking, Plight of the Zombie will let you pass your time with immense pleasure and enjoyment.

Sources: CNET and Android Rundown

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[MWC 2013] Nvidia Shows Off 5 New Tegra 4 Optimized Games

When Nvidia and ZTE announced the entry of Tegra 4 based smartphones last week a lot of people were interested on how it would enhance the way games are played. Today at the MWC, Nvidia showed not just one but five game titles that will show what the next generation of mobile games will look like.

nvidia tegra 4

The five upcoming titles are Burn Zombie Burn, Carie: Blood Mansion, CODEX: The Warrior, Dead on Arrival 2 and RU Golf. Based on the presentation we could see that the overall appearance is nearing present day console quality. Each of the game titles takes advantages of the features of the new features present in the Tegra 4.

Burn Zombie Burn

BurnZombieBurn

This title finally arrives in the mobile platform where you get to blast out at an endless horde of zombies. Aiding you in this task is an array of weapons which you can blast at zombies. This is a fast paced action game so better be quick on your fingers. This title brings full PS3 graphics quality on Tegra 4 devices.

Carie: Blood Mansion

Carie-Blood-Mansion

The Tegra 4 version of this title gets an additional map for you to explore as well as an improved high definition graphics. You get to guide Carie in bloody battles in this game.

CODEX: The Warrior

CODEX-The-Warrior

This 3D action RPG is all about fighting and action. Some of the key benefits that this title has on the Tegra 4 platform is that it has higher resolution, real time dynamic shadows & lighting including HDR, additional physics and finally more enemies.

Dead On Arrival 2

Dead-on-Arrival-2

This game is all about surviving the zombie apocalypse. The Tegra 4 version of the game brings this title to mobile devices for the very first time. Some of the features include higher resolution models, use of PhysX for map destruction and explosion, and Mega Gore particle effects.

Ru Golf

RUGolf

This title which appeared on Tegra 3 devices last year will also be making an appearance soon on Tegra 4 devices. You can on an online multiplayer battle with other people and experience excellent graphics such as dynamic specular lighting, soft shadows, and bloom and lens flare effects.

via androidcentral

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MOGA Mobile Gaming Controller Gaining Support From Top Game Developers

Sometimes a good idea comes around but there’s not much consumer buy-in, possibly bad marketing, or there is poor developer support. I think most of us can admit that the way mobile games have come along in the past 12 months or so that a proper controller is needed to get the most out of games now. The only problem is the whole idea is moot unless the developers jump on board. Well it looks as if that momentum is gaining a bit – at least regarding the MOGA Mobile Gaming Controller from PowerA.

Two recent AAA games that released with MOGA controller support were Modern Combat 4: Zero Hour and Grand Theft Auto: Vice City. Gaining support from the best developers is usually critical in pushing ideas forward, while almost making other games’ compatibility ‘mandatory’ just so another game doesn’t have an automatic advantage over it.

This is good news for us as consumers and gamers. The full list of games that have already launched, updated, or will soon be updated with MOGA support are:

  • Modern Combat 4: Zero Hour
  • BATTLE BEARS ROYALE
  • Grand Theft Auto: Vice City
  • Dead Trigger
  • Wild Blood
  • NFL Pro 2013
  • Jet Set Radio
  • Tiki Kart 3D
  • Expendable Rearmed
  • The Bard’s Tale

Here’s to hoping that this list continues to grow.

source:  Canadian Online Gamers

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MOGA Mobile Gaming Controller Gaining Support From Top Game Developers

Sometimes a good idea comes around but there’s not much consumer buy-in, possibly bad marketing, or there is poor developer support. I think most of us can admit that the way mobile games have come along in the past 12 months or so that a proper controller is needed to get the most out of games now. The only problem is the whole idea is moot unless the developers jump on board. Well it looks as if that momentum is gaining a bit – at least regarding the MOGA Mobile Gaming Controller from PowerA.

Two recent AAA games that released with MOGA controller support were Modern Combat 4: Zero Hour and Grand Theft Auto: Vice City. Gaining support from the best developers is usually critical in pushing ideas forward, while almost making other games’ compatibility ‘mandatory’ just so another game doesn’t have an automatic advantage over it.

This is good news for us as consumers and gamers. The full list of games that have already launched, updated, or will soon be updated with MOGA support are:

  • Modern Combat 4: Zero Hour
  • BATTLE BEARS ROYALE
  • Grand Theft Auto: Vice City
  • Dead Trigger
  • Wild Blood
  • NFL Pro 2013
  • Jet Set Radio
  • Tiki Kart 3D
  • Expendable Rearmed
  • The Bard’s Tale

Here’s to hoping that this list continues to grow.

source:  Canadian Online Gamers

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MOGA Mobile Gaming Controller Gaining Support From Top Game Developers

Sometimes a good idea comes around but there’s not much consumer buy-in, possibly bad marketing, or there is poor developer support. I think most of us can admit that the way mobile games have come along in the past 12 months or so that a proper controller is needed to get the most out of games now. The only problem is the whole idea is moot unless the developers jump on board. Well it looks as if that momentum is gaining a bit – at least regarding the MOGA Mobile Gaming Controller from PowerA.

Two recent AAA games that released with MOGA controller support were Modern Combat 4: Zero Hour and Grand Theft Auto: Vice City. Gaining support from the best developers is usually critical in pushing ideas forward, while almost making other games’ compatibility ‘mandatory’ just so another game doesn’t have an automatic advantage over it.

This is good news for us as consumers and gamers. The full list of games that have already launched, updated, or will soon be updated with MOGA support are:

  • Modern Combat 4: Zero Hour
  • BATTLE BEARS ROYALE
  • Grand Theft Auto: Vice City
  • Dead Trigger
  • Wild Blood
  • NFL Pro 2013
  • Jet Set Radio
  • Tiki Kart 3D
  • Expendable Rearmed
  • The Bard’s Tale

Here’s to hoping that this list continues to grow.

source:  Canadian Online Gamers

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Week of Holiday Tegra: Win One of Two Acer A110 Tablets and $25 AMEX Gift Cards From NVIDIA [Day 4]

It’s Day 4! This week, we have teamed up with NVIDIA to bring our readers the “Week of Holiday Tegra” event. They have been extremely generous with the holiday gifts, so make sure to check out the Tegra Zone, where you can find the best mobile games available for Android. Yesterday, we gave away a Transformer Pad Infinity [...]

Click the post title to continue through and join the conversation!

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Week of Holiday Tegra: Win a Transformer Pad Infinity With Dock and Controller From NVIDIA [Day 3]

It’s Day 3! This week, we are teaming up with NVIDIA to bring our readers the “Week of Holiday Tegra” event. They have been extremely generous with the prizes, so make sure to check out the Tegra Zone, where you can find the best mobile games available for Android. Yesterday, we gave away a pretty awesome [...]

Click the post title to continue through and join the conversation!

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Serving Up Pies: Pizza Boy Review

iconMuch of the platforming genre is based on nostalgia: nostalgia for games like Super Mario World, Donkey Kong Country or Sonic the Hedgehog. These titles dominated consoles and earned themselves legions of fans along the way. An entire sub-set of mobile games is based around recreating that magic, especially when it comes to gameplay.

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Pizza Boy is one of those titles. Its premise is simple, like most games of its type tend to be: you’re a pizza delivery boy looking to get a particular pie back from a bird who has stolen it. In order to retrieve it, you’ll be traversing a number of levels by running, jumping and throwing bottles as projectiles.

Done With This Post? You Might Also Like These:

Serving Up Pies: Pizza Boy Review was written by the awesome team at Android Police.

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Guitar Hero co-creator plans to turn mobile devices into consoles

Guitar hero co-creator Charles Huang is coming up with a whole new idea that would further exploit the booming industry of mobile gaming.

Huang, the CEO and co-founder of Green Throttle Games, is working out a wireless controller that turns mobile devices into a virtual game console enabling users to play their favorite iOS or Android games right on their televisions.

In an interview with Venture Beat, Huang stated he wants to provide people a simple yet entertaining alternative to traditional gaming platforms, which has struggled commercially since the emergence of mobile games.

“Mobile gaming is exploding, and new smart devices are becoming powerful alternatives to traditional consoles,” said Huang. “We just need a simple and fun way for people to play games both on the go and on the couch. Our mission is to create great game experiences that bring people together — a big-screen experience where you can just start playing games on a television, as simple as that.”

However, even before their launching of their product, Green Throttle Games has already seen competition from companies like Ouya and Power A, which offers distinctively similar products.

Major players in the video gaming industry like Sony (PlayStation), Microsoft (XBOX), Nintendo, Electronic Arts, and Activision Blizzard haven’t made any move to capitalize on the robust mobile gaming business, but analyst said these companies are just waiting for the right time to make their much-awaited transition.

Huang said his company won’t back down from competition as they soon offer software development kits for developers and plans to hook up with game companies to develop games with multi-player feature.

“We want to change the phone into a full console experience so you can enjoy first-person shooter games and racing games,” he said. “You don’t need the game console for that. We are reimagining games for the living room.”

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Gameloft releases behind-the-scenes video of Modern Combat 4

One of the most popular mobile games for Android is almost certainly Modern Combat. Gameloft released a teaser video late last month showing off their latest and greatest, Modern Combat 4: Zero Hour, and today they’ve dropped another quick video giving us an awesome behind-the-scenes look at this upcoming shooter for Android.

So far we have to admit, this game looks mightily impressive. We already knew it was going to be pretty epic but today’s first of many videos shows us even more of what to expect. Gameloft is calling this the developer diaries where we’ll get to see detailed gameplay video and more over the coming weeks before release. Take a peek below.

During the video above we see some incredible graphics and gameplay situations for a mobile device. Getting a behind-the-scenes look at some of the content and game creations, and what went into the thought process and developers minds while making this next-gen game. With stunning graphics, an increased polygon count for detailed textures and more we’re certainly seeing one of the best mobile games to date here.

Gameloft even details and mentions the Havok Engine is being used, which is similar to NVIDIA’s PhysX engine for a more realistic experience. This enables the game surroundings to change each time you play based on destruction, grenades, and other level altering situations. Some of those green trees sure reminds me of Crysis — just a thought. Who’s excited for this next-gen game from the folks at Gameloft? Modern Combat 4: Zero Hour should be arriving soon for Android so stay tuned.

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Why won’t Square Enix’ Chaos Rings play on rooted devices?


It is hard to dislike Square Enix, as the popular game developer has brought some of the best RPG titles in the history of video games. This week felt like heaven for Chaos Rings fans that have been waiting for years for a port to come to Android, as it has been iOS exclusive until now. The game finally hit the Google Play Store, but there is a major discrepancy with the highly anticipated port – it won’t play on rooted devices.

We know Square Enix is very protective and proud of its games, and their pricing system is proof of that. Square Enix has such a strong foot hold that it charges $12.99 for a mobile game and still manage to sell massive amounts of downloads. The company has only ported a few of its games to Android. Much of the reason is probably related to the open ecosystem, which allows users to easily pirate games and apps.

There is no doubt Chaos Rings brought a whole other mentality to mobile gaming. It’s graphics and gameplay match that of many console games, and there is no doubt Square Enix has the experience to put together a great storyline. Developers need to stop being so scared of rooting in order to move forward in this platform, though. At least now it seems the company is changing its position:

We are aware of the issue affecting Android users who attempt to download Chaos Rings with rooted devices. We are currently working towards applying an update that will grant those players access to the game and we expect this update to go live sometime next week. We thank the Android community for its patience and continued support as we continue to bring great mobile games to the Android platform.

And we say changing their position because developers from XDA are claiming this was done intentionally, and not as a mistake; which is what they seem to claim in their statement. The game was designed to force close after finding a root file on any device.

Android is made open for many reasons, and very rarely is rooting used to steal apps or content (which is mostly the case with jailbreaking iOS devices). Fellow root users simply want to take advantage of their devices; improve performance and experience. It makes nearly no difference when it comes to pirating.

Furthermore, even if a device is rooted, there are ways to bypass this type of security. Users have been able to freely play Chaos Rings by renaming the root file. And it’s their prerogative after paying a whopping $13 for the game. We know your games are quality and making a great game costs a lot of money, Square Enix. But limiting root users won’t help stop piracy, it will only bring a horde of angry customers. All those root users would gladly pay that over-priced sum of cash for a good game so fix things soon or you will only loose money and popularity as those 1-star reviews keep piling up.

[Via: Ars Technica]


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Zynga’s plan to move to mobile gaming not looking good

Zynga was once seen as the next rising star in the burgeoning social internet market until it decided to go public, starting a gradual decline in its stock price for several months now. Last Friday, analysts educed their expectations for the company further by lowering the price of Zynga’s stocks to $2.21–about 75% decline off the initial $10 debut last December. Now, Wall Street and analysts are watching what Chief Executive Mark Pincus will do next to save his fast sinking ship.

Pincus, 46, controls a majority of the voting stake and is a co-founder of Zynga as well. Analysts looking at the situation are suggesting that the first  step he needs is to reduce his 3,000 workforce globally and ensure a comeback hit game to regain the still-growing number of players switching to mobile devices. Zynga is currently not in a good position to compete in mobile gaming.

Zynga has released a couple of games this year like ChefVille and The Ville and is reportedly working on a few more. In an apparent probable switch in focus, Pincus announced to employees that Zynga will be investing in mobile games industry. He also hinted a possible lay-off plan when he said Zynga will be making  “targeted cost reductions”. Zynga is slowly leaving its once dominated “casual” gaming sphere with games like Farmville, the company’s main source of earning during last few years.

CEO of Digital World Research P.J. McNealy said: “They have banked on the casual gaming segment, and to readjust the business to more core gaming, some casual heads probably have to roll.”

Zynga’s planned move is a major change for a company that once relied on the popularity of Facebook as a platform. Games from Zynga includes CityVille, Mafia Wars, Zynga Poker, FrontierVille, and Farmville. These games accounted for 83% of company’s total revenue last year.

Zynga’s main problem is to stop users from moving to games being offered by its rival publishers on mobile phones and tablets.

Zynga’s 3.5 million monthly-paying customers rose to 4.1 million during the second quarter. However, the increase in number was due to Zynga’s acquisition of Draw Something last March.

But while Zynga’s fortunes may not be growing anymore, Pincus has still a massive $1.6 billion cash holdings on standby, preventing any early talks of bankruptcy. The company’s revenue is also still relatively substantial.

Zynga is plagued by increasing number of talent drain however. This is what makes Pincus job more difficult as the company’s employees seem to be leaving it when it needs them the most.

Last Friday, two of the co-makers of “Words with Friends”, one of the hit games of Zynga in mobile gaming,  announced they have left the company for good. The departure is one of the series of exodus in the past six months.

Jefferies & Co analysts Brian Pitz commented:  “The departures underscore our skepticism about ZNGA and its ability to address the challenges it faces as it pivots towards mobile and its in-house gaming platforms. Yesterday, CEO Mark Pincus asked employees to not lose sight of the bigger picture, but this may not be enough.”

Pincus is also aiming to turn the company’s fortune around by dominating in the online gambling industry. However, analysts say that it will not positively impact the company immediately as it can take up to 24 months for authorities in the United States to legalize it.

source: reuters

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